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submitted 7 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] autotldr@lemmings.world 4 points 7 months ago

This is the best summary I could come up with:


In the midst of all of that success, NVIDIA is working on smaller and larger initiatives, but they all seem to have one thing in common: they are AI-centered.

One of these smaller initiatives comes from Ubisoft Paris, where a small team is testing out how to use AI, specifically Nvidia’s Audio2Face application and Inworld’s Large Language Model (LLM), to try to make a new generation of NPCs.

As we see many studios, especially under Microsoft, begin to form unions, like the recent announcement from Activision QA workers, it might be possible to alleviate some of the risks around introducing AI.

This could then allow the player to have a genuine conversation of discovery that provides a bespoke unique experience but would always still be true to the human writer's intention.

However, with the improvement of ChatGPT over time and image and video generation, there seems to be a more open mind around the idea of having some games use integrated large language models (LLMs) for NPC interactions.

There have even been mods for popular games like Grand Theft Auto 5, where you can talk to NPCs with ChatGPT running to answer queries.


The original article contains 575 words, the summary contains 193 words. Saved 66%. I'm a bot and I'm open source!

this post was submitted on 23 Mar 2024
75 points (93.1% liked)

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