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submitted 7 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] thantik@lemmy.world 21 points 7 months ago

It would be hilarious if in like, 8 years from now, it somehow blows up out of the middle of nowhere and becomes super popular; simply because they opened it up to privately hosted servers.

[-] HakFoo@lemmy.sdf.org 17 points 7 months ago

I don't get why day-1 private servers aren't a thing. If nothing else, it allows them to cast off some problematic customers: the guys in Outer Slobavia with 1750 ping can set up a private server and have a better experience, the chuds can set up their own servers where the gameplay is just exchanging slurs without burdening the official GMs.

I suspect it's about economics; someone will setup a PS with the microtransactions turned off, or not enforcing license keys/accounts, and people will crowd it.

[-] catloaf@lemm.ee 9 points 7 months ago

Because most people want to play without the hassle of setting up a private server and punching through NAT, or worse, CG-NAT. They want it to Just Work, and having the company run the servers is the best way to do that.

Ideally, they'd just set up the private server software for release and then just run some servers themselves, but I suppose it's faster and cheaper to make the software just good enough for internal use than to polish and package it for public release, and have to support it too.

[-] KairuByte@lemmy.dbzer0.com 3 points 7 months ago

Nah, that doesn’t explain it if you work through the thought. Most servers have GM tools built in, it would be impossible to police the game otherwise. And even if they didn’t, most users would be fine with barebones server software.

Trust me, as the resident “good host” for our clan, all I really want it a whitelist, the ability to manually save the server data if it isn’t automatically stored, and maybe password stuff. Anything else is just frills.

this post was submitted on 23 Mar 2024
244 points (99.2% liked)

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