this post was submitted on 25 Mar 2024
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There was never any need. All the micro transactions were just time skips for the dumb. The systems are the same dragons dogma systems they had in the first one. They didn't artificially change things to be grinder. They just put in paid for cheats.
If you want to use them, that's fine, and certainly, this over paying for it. But people framing this as a need is bad. Which is expected of eurogamers headlines the past few years.
Nobody has ever claimed you need them to finish the game.
The frequently spoken rule of thumb for micro-transactions being "not a big deal" is that they should be cosmetic only if the base game isn't free.
This game's micro-transactions are gameplay modifying items and in-game currency packs. That's a violation of the rule of thumb, so lots of us are saying it's a big deal.
I don't want this normalized. Because if it becomes the norm then full pay to win is much easier to normalize.
But even without that fear, it's absolutely just gross on its own.
They deserve all of the negative reviews and press they're getting for it.
I'd rather they didn't do this at all.
Please, let's not nornalize nickel-and-diming your customers.
That ship sailed over a decade ago. You can look at the current gaming landscape and pretend this isn't already normalized. Compared to most AAA game releases, this is a step in the right direction.
A step in the right direction would be no pointless MTX, as plenty of other games are doing right now. There are no microtransactions in my copy of Days Gone, for example. Nor are there any in Horizon: Zero Dawn.
And even if it's the popular thing to do, that is not an excuse to let them get an inch. "Oh, but he only beat you a little!"...