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Classic Microsoft (lemmy.world)
submitted 10 months ago by FilthyShrooms@lemmy.world to c/gaming@lemmy.ml
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[-] Opisek@lemmy.world 146 points 10 months ago

Minecraft rewritten for better performance with platform interoperability in mind and so on. Essentially what could've or should've been a replacement to Minecraft if done right. It was not done right. Quite the opposite.

[-] Mango@lemmy.world 10 points 10 months ago

In what world is c++ better for cross platform than Java?

[-] Xatolos@reddthat.com 55 points 10 months ago

In a world with consoles. Java needs a JVM, and those aren't typical with things like the Switch (2 soon), PS5, and Xbox Series (half the alphabet).

[-] Mango@lemmy.world 5 points 10 months ago

Oh ok that's fair enough. I forget those exist sometimes.

[-] EatATaco@lemm.ee 9 points 10 months ago
[-] Xatolos@reddthat.com 4 points 10 months ago

I think they meant JVMs.

[-] Mango@lemmy.world 0 points 10 months ago

Yeah, except retro consoles.

[-] Olgratin_Magmatoe@lemmy.world 5 points 10 months ago
[-] Mango@lemmy.world 1 points 10 months ago

What's that got to do with making things cross platform? Java programs only need to run in a Java runtime environment of which there's one for basically everything. If you make something that runs in a JRE, it'll be able to run on any device with a JRE that's up to date for it.

[-] kewjo@lemmy.world 4 points 10 months ago

given how many targets are supported by llvm there's really little difference in cross platform support asides from building artifacts for the specific target platform. wrapping package delivery in a package manager removes the additional complexity to the end user.

[-] Olgratin_Magmatoe@lemmy.world -2 points 10 months ago

Minecraft Java runs like dog shit. Making a faster port of it was worth it. They just botched it because Microsoft got its hands on it.

[-] Mango@lemmy.world 0 points 10 months ago

Oh yeah that totally explains why it's always been perfectly fine for me as long as I'm not looking at a giant wall of those shelves that display their contents from whatever modpack that was.

[-] Olgratin_Magmatoe@lemmy.world 1 points 10 months ago* (last edited 10 months ago)

Bedrock routinely outperforms java.

https://piped.video/watch?v=qLjOIulsNcM

https://piped.video/watch?v=Z4GrbD2MA5o

https://piped.video/watch?v=p_mCekWWW_8

Just because you're perfectly fine doesn't mean all other machines are.

[-] Mango@lemmy.world 0 points 10 months ago

So? What's that got to do with making it cross platform?

I could ask what makes food hot and you would come in here telling me your refrigerator brand uses less electricity.

[-] Olgratin_Magmatoe@lemmy.world 1 points 10 months ago* (last edited 10 months ago)

I wasn't strictly talking about cross platform. I was talking about performance, which is tangential to the cross platform thing.

If you're planning on making a game cross platform, you should choose a language that performs well for gaming on all platforms. Java ain't that. Which answers your question:

In what world is c++ better for cross platform than Java?

C++ is better for this application.

[-] supersquirrel@sopuli.xyz 9 points 10 months ago

Good thing we have Minetest and Vintage Story!

this post was submitted on 01 Apr 2024
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