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submitted 7 months ago by Carighan@lemmy.world to c/games@lemmy.world

Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

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[-] bionicjoey@lemmy.ca 16 points 7 months ago

Doesn't STS run on Java, not Unity?

[-] redeven@lemmy.world 74 points 7 months ago

StS2 was being developed in Unity iirc, and they moved to Godot for that new game (and possibly also future games?).

[-] slimerancher@lemmy.world 37 points 7 months ago

Don't know what engine they used for STS, but apparently they were making STS 2 on Unity:

At the time, it said it'd made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.

[-] zachary3752@lemm.ee 35 points 7 months ago

STS was Java running on libgdx.

STS2 will be C# on Godot.

Based on this: https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4

[-] dubyakay@lemmy.ca 9 points 7 months ago

Sorry, you have been blocked

You are unable to access medium.com

Great website.

[-] EdibleFriend@lemmy.world 16 points 7 months ago

YOU KNOW WHAT YOU DID

[-] Agrivar@lemmy.world 3 points 7 months ago

What the heck did you do to get blocked by Medium.com?!?

[-] sensiblepuffin@lemmy.world 2 points 7 months ago

I'm going to guess they're skipping redirects - that's what the issue was for me.

[-] Underwaterbob@lemm.ee -1 points 7 months ago

libgdx

Which is a game dev library for Java, so OP was right.

[-] JoMiran@lemmy.ml 16 points 7 months ago

From the article:

At the time, it said it'd made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.

[-] astanix@lemmy.world 14 points 7 months ago

Perhaps they were saying they started on unity and decided to migrate to Godot instead

this post was submitted on 13 Apr 2024
742 points (99.5% liked)

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