They wrote this article: https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4
And they released a tech demo as part of the evaluation: https://megacrit.itch.io/dancing-duelists
They wrote this article: https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4
And they released a tech demo as part of the evaluation: https://megacrit.itch.io/dancing-duelists
SSDs have gotten so cheap and fast recently.
Most games now assume you have one. Games are generally built around having minimal or even no loading screens. So fast storage is a must.
I very much loved the first one. You probably don’t hear too much about it because the game came out 13 years ago as a standalone title.
It hasn’t been in the spotlight for quite some time. The game ended on a huge cliffhanger so I’ve been waiting for over a decade to get this one.
Known issue, they are working on it.
Definitely agree with this. Locked 30fps mode with motion blur set to 2/5 was the ideal way to play this game. Performance mode was far too unstable and blurry especially on a larger TV. Digital Foundry also suggested just locking it to 30 and not switching back and forth. Your eyes do eventually adjust.
I wish the performance mode was better, but it seems pretty clear that 30fps was the performance target.
If you want a turn based RPG, OctoPath Traveler 2 is a really excellent option.
The short version:
Longer details:
I completely agree with this take.
I have my gaming desktop, gaming laptop, and Steam deck.
My gaming desktop is my strong preference. It’s powerful, I built it myself, and it can handle basically everything I can throw at it.
My gaming laptop is really nice for travel, where I can’t bring my desktop. I was working at a job that was like 30% travel, lots of flying. It was nice to have in the hotel to get some gaming in.
On shorter/busier work trips though, I’d usually opt for just taking my iPad and Steam Deck. It’s a bit more limited in terms of what’s available, but the Steam Deck is a super capable machine. The Steam Deck also didn’t exist when I started traveling originally.
Hey, so 1 year ago they actually released a solution to this exact issue.
In Siege of the Atlas they added an Atlas passive tree which allows you to block content in the endgame, to make it a more focused experience with the systems you want to work with.
For every system you block, it increases the chance of the other systems showing up instead. Additionally, some of the legacy content in the game has been reworked to feel more consistent with modern quality standards.
We're not at Path of Exile 2 levels of refinement, but Path of Exile 1 is in a great state at the moment.
It mostly just contains graphical changes, and adds optional ray tracing which I wouldn’t suggest unless you have a very powerful computer.
It had some issues when it first came out, but it seems to work fine now from my experience. Don’t expect anything groundbreaking but it’s a nice update. Textures especially look better overall.
https://www.thewitcher.com/us/en/news/47105/next-gen-update-list-of-changes
As some people in the comments mentioned, it’s because Steam itself relies on Chromium on the backend. And Chrome is dropping support for Windows 7/8.
That being said, if you have a machine connected to the internet you really should be on Windows 10/11 or Linux at this point.
It’s pretty risky to be running an unpatched and unsupported version of Windows these days.
STS was Java running on libgdx.
STS2 will be C# on Godot.
Based on this: https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4