Sorry, I absolutely care about proper Ultrawide support. Currently the game is dogshit on an Ultrawide, with interface and mouse input being all kinds of screwy.
Bethesda games are the only games I've ever played that don't support ultrawide. Don't get me wrong I've played other games that were released without it or it was buggy but in each case I put in a bug report and within a week or a month they patched it. Bethesda must have so much technical debt and spaghetti code that they can't do it and they don't care enough about their players to even try.
slightly off topic but I've been disappointed with ultrawide support and really advise against it for most people. Many single player games that do support it clearly weren't designed for it and just give you a prettier pillarboxed 16:9, like Hades adding some art on the sides.
And multiplayer games just crop your vision down so you have a weird FoV and see the same amount horizontally as a 16:9 user, but can't see as much above or below you as they can. Proper support would let you see more horizontally than 16:9 players and since that's the vast majority of players it's understandable.. but then anyone who does buy an ultrawide has to run it in 16:9 with pillarboxing or be at a disadvantage.
Sorry, I absolutely care about proper Ultrawide support. Currently the game is dogshit on an Ultrawide, with interface and mouse input being all kinds of screwy.
Bethesda games are the only games I've ever played that don't support ultrawide. Don't get me wrong I've played other games that were released without it or it was buggy but in each case I put in a bug report and within a week or a month they patched it. Bethesda must have so much technical debt and spaghetti code that they can't do it and they don't care enough about their players to even try.
slightly off topic but I've been disappointed with ultrawide support and really advise against it for most people. Many single player games that do support it clearly weren't designed for it and just give you a prettier pillarboxed 16:9, like Hades adding some art on the sides.
And multiplayer games just crop your vision down so you have a weird FoV and see the same amount horizontally as a 16:9 user, but can't see as much above or below you as they can. Proper support would let you see more horizontally than 16:9 players and since that's the vast majority of players it's understandable.. but then anyone who does buy an ultrawide has to run it in 16:9 with pillarboxing or be at a disadvantage.
TruBy9 worked well, I didn't expect ultrawide support so thats actually great.