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Leaving Rust gamedev after 3 years
(loglog.games)
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Honestly, I disagree, but I obviously haven't seen the code in question.
Go has a lot of really nice things going for it:
My problem isn't with normal program flow, but that the syntax is deceptively simple. That complexity lives somewhere, and it's usually in the quirks of the runtime. So it's like any other abstraction, if you use it "correctly" (i.e. the way the maintainers intended), you'll probably be fine, but if you deviate, be ready for surprises. And any sufficiently large project will deviate and run into those surprises.