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Leaving Rust gamedev after 3 years
(loglog.games)
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Sounds to me like people are using the term "iterate quickly" to really mean "we don't understand the problem space and we have little usable requirements"
I agree, for "exploratory programming" Rust takes more time. To hack out quick prototypes I'd use Python.
And in game dev, a lot of what you're doing is exploratory:
Requiring a rebuild for each of those would take too much time.
Makes sense! I must admit I have zero experience in that area.
I'm just a hobbyist myself as well, but i've talked to actual professionals in the field, so i'm pretty sure that's general wisdom.