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submitted 11 months ago by dannoffs@hexbear.net to c/games@hexbear.net

For me, if I ever hear "card-based" or "soulslike" I have absolutely no desire to play a game, no matter how many people reccomend it.

I'm also not a huge fan of modern "roguelikes" but I've sunk days into nethack and games like that.

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[-] Tomorrow_Farewell@hexbear.net 3 points 11 months ago

Also, I usually do kind of power through it, but

'Meta-progression' - I very much do not like roguelite meta-progression, at least in most cases. Sometimes, the same game might feature multiple systems of meta-progression, some of which I tolerate, and other ones I just consider awful.
The clearest example of such a game would be Roboquest. The primary meta-progression is bad. It locks almost all decision-making behind upgrades that you need to grind to deal with. On the other hand, it also features some items that permanently unlock some utilities, like the grappling hook.

this post was submitted on 06 May 2024
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