1361
50 million rendered polygons vs one spicy 4.2MB boi
(lemmy.world)
Post funny things about programming here! (Or just rant about your favourite programming language.)
No, that's not what RISC is about. There was some early attempts to keep the number of instructions low--originally, ARM didn't have a multiply instruction, and there's still a bunch of microcontrollers you can buy that don't have a divide instruction--but it was quickly abandoned as it's just not that useful. It only holds back instructions that optimize common cases. Your compiler can implement multiplication by doing addition in a loop, but that's not very efficient.
What really worked about it was keeping a separation between how memory is accessed. You don't have an ADD instruction that can fetch from both registers or main memory. You have a MOV instruction that can fetch from memory into a register, and you have an ADD instruction that can work on registers.
ARM still does this just fine.
I'm a computer engineering major (still a student tbf), I'm well aware of the difference between CISC and RISC, I was making a joke.
Also, I understand your point, but you should know though that a load-store architecture and a RISC instruction set are not the same thing. The vast majority of RISC ISAs are load-store, but not all load-store architectures are RISC.
http://www.quadibloc.com/arch/sriscint.htm
https://groups.google.com/g/comp.arch/c/IZP5KUJprHw?pli=1
Note that none of this has to do with reducing the number of instructions, which is what people tend to think of when they hear the name.
Both ARM and RISC-V have compressed instructions. Dunno how ARM works but with RISC-V the 16-bit instruction set is freely interspersable with the 32 bit one, which also get their alignment reduced to 16 bits. Gets like 95% of the space reduction possible with full variable-width instructions without overcomplicating the insn decoder.
As to addressing and loads and arithmetic: No such instructions, but every CPU but the tiniest ones are expected to do macro-op fusion for things like indexed loads. Here's an overview.
The MMU thing... well the vector extension can do gather/scatter, I guess it could stay within the letter of "use the MMU once" but definitely not the spirit.
Someone confusing load-store with RISC again.