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submitted 6 months ago by simple@lemm.ee to c/games@lemmy.world
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[-] Katana314@lemmy.world 3 points 6 months ago

I’m wondering if better AI could save this genre. I always hated the fragility of any soldiers I wasn’t actively controlling, having idle workers, workers trying to chop wood in the middle of enemies, etc.

If the computer can take your high level commands but also put out logical low level ones, and maybe also punish high APM, it might restore some of the moderate-paced feel of the game.

[-] PapstJL4U@lemmy.world 4 points 6 months ago

Why would you punish high apm? Thats punishing people for being better.

If you free up actions, good players will use the free space for other options.

If it only taked 50% skill to defend an expandion, people will double expand or expand and attack at the same time.

[-] Katana314@lemmy.world 3 points 6 months ago

It’s a question of whether to reward a player that can see that the opponent is using rock, take a step back, start building paper, and send them out even if they take time doing it; versus a player that just super-optimizes building an army of rock to send against armies of paper, and give them the best chance of winning by perfectly kiting every attack on the field.

There’s certainly an argument that some groups would like the tournament of APM, but I think a lot of people didn’t bother with high level StarCraft because they saw Koreans clicking 15 times a second and figured they can’t keep up. It’s like how fighting games work to demonstrate they’re not rewarding button mashing.

this post was submitted on 12 May 2024
208 points (95.6% liked)

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