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submitted 6 months ago by simple@lemm.ee to c/games@lemmy.world
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[-] Katana314@lemmy.world 4 points 6 months ago

I have an idea for the practice that could help us better explore practical uses. Basically, a company may train an AI off an actor’s voice, but that actor retains full non-transferable ownership/control of any voices generated from that AI.

So, if a game is premiering a new game mode that needs 15 new lines from a character, but their actor is busy drinking Captain Morgan in their pool, the company can generate those 15 lines from AI, but MUST have a communication with the actor where they approve the lines, and agree on a price for them.

It would allow for dynamic voice moments in a small capacity, and keep actors in business. It would still need some degree of regulation to ensure no one pushes gross incentives.

[-] Nibodhika@lemmy.world 3 points 6 months ago

Congratulations you essentially described what Stellaris devs did.

this post was submitted on 15 May 2024
201 points (93.1% liked)

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