The dungeon entrance is marked with a message in an ancient language called "English." It reads as follows:
This place is a message... and part of a system of messages... pay attention to it!
Sending this message was important to us. We considered ourselves to be a powerful culture.
This place is not a place of honor... no highly esteemed deed is commemorated here... nothing valued is here.
What is here was dangerous and repulsive to us. This message is a warning about danger.
The danger is in a particular location... it increases towards a center... the center of danger is here... of a particular size and shape, and below us.
The danger is still present, in your time, as it was in ours.
The danger is to the body, and it can kill.
The form of the danger is an emanation of energy.
The danger is unleashed only if you substantially disturb this place physically. This place is best shunned and left uninhabited.
$10 says the party decides to delve for treasure anyway.
"You decipher the runes - they say 'Drop and Run'."
The dungeon entrance is marked with a message in an ancient language called "English." It reads as follows:
$10 says the party decides to delve for treasure anyway.
https://en.m.wikipedia.org/wiki/Long-term_nuclear_waste_warning_messages
For reference.
I kinda want to put that into a game word-for-word and see what happens. My money's on TPK.
"Sounds like something a treasure-hoarding dragon would say."
-The Party
Oh I forgot about that. I'm definitely using that on the big bad's lair.
10 minutes to widespread organ failure is a bit short for the players to figure anything out.
That's 100 rounds, seems like plenty of time to me.
That's almost 100 whole sessions. It's honestly too long of you ask me.
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