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submitted 5 months ago* (last edited 5 months ago) by radiofreeval@hexbear.net to c/games@hexbear.net

Year two is out now: https://hexbear.net/post/2720771

So, I thought of making a sequential fortress for Hexbear to play. The rules of a sequential fortress is that a user controls the fortress for a year (starting and ending in early spring) and then hands the fort off to another user and makes a writeup. This is the same idea as the infamous Boatmurdered.

Roomtheaters -- Expedition Leader's log, Year 1

Expedition Leader: Radio Free Val

Year: 101

Starting Population: 7

Ending Population: 23

Fatalities: 1

Achievements: Discovered caverns, started metal industry, reached Hamlet, didn't die

Summary: Strike The Earth! We have created a new fortress in a sparsely forested region with a small hill, a stream and amicable wildlife. After digging in a space for a trading depot and personnel exit (the 1 wide tunnel to the side, this is meant to be a cage trap hallway), the first priority was to create farms. These are done one level below the entrance to prevent anything from getting in after felling a tree (rip my old fortress where a titan got in through a hole in the ceiling where the roots used to be). Next, some stills and farm-related workshops before digging deeper and creating some rooms for the dwarves. These are glorified cells with a single bed and nothing else. But hey, it's better than cold stone. Then, we created stockpiles for various goods before finding a massive vein of magnetite and coal. This will be critical for any iron industry. We quickly established a smelter and forge to create materiel and other iron goods in case combat is needed. In the meantime, out leatherworker was taken by a strange mood and a leather shop was build to accommodate them, however they lacked the needed leather to create a project. We slaughtered a horse to provide some leather but it was not enough for the undertaking. They later died due to dehydration after falling into a severe depressive episode. In a lighter note, we discovered a massive carvers system and a human monster hunter now resides with us. After a horde of troglodytes ran up from the cavern and tried to kill a couple of dwarven children, we killed them and temporarily sealed off the entrance to the cavern until cage traps can be made to secure the fort. We also discovered a pillar of obsidian studded with diamonds but elected not to mine it due to the stone being warm to the touch. We survived the winter with ample food supplies and expect greatness out of Roomtheathers, best of luck to my successor.

Goals For Next Leader:

  1. Memorialize the leatherworker who perished
  2. Fortify the caverns
  3. Get more seeds
  4. Strengthen military
  5. Mine the obsidian pillar to the southeast at elevation 28
  6. Dig deeper

Whoever wants to take over the fort for the next year, speak up and I'll send you the save file and you can continue Roomtheaters.

Files: https://drive.google.com/drive/folders/18FJ8xCkc1GdBdzHCXen2cGnjumq5lYIY?usp=sharing I'll try to keep this folder as a repository of all the saves so people can download it easily.

To pick up the fortress, download the file, extract it and move it to your steam save directory. On linux this looks like:

tar -xJvf bearmurdered.tar.xz;
mv -v ./region3 ~/.steam/steam/steamapps/common/Dwarf\ Fortress/save

First verify that your DF save directory does not have a "region3" directory BEFORE moving the file over. It will permanently delete your world if you have one there

I am handing the fort off to @PorkrollPosadist@hexbear.net for year 2. Strike the Earth, comrade!

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[-] radiofreeval@hexbear.net 9 points 5 months ago

I don't have the exact embark info, but there is a silty clay layer 3 deep, and then a deep sedimentary layer of mostly rock salt mixed with lignite, bituminous coal, magnetite, tetrahedrite, mudstone and jet. There is no aquifer level from 45 to 27 so I don't think there is a aquifer at all. There is a stream so if you want some summertime waterpark FUN you are able. The only resources I'm worried about are flux stones because I haven't seen any. The sedimentary layer is pretty deep though so there might be flux in there.

[-] Doubledee@hexbear.net 7 points 5 months ago

Cool cool. I'm down to go whenever. Put me in whenever makes sense.

Also it looks like we have a lot of potential managers who are worried about their abilities. I'm willing to field questions if anyone has them but maybe we want some sort of organized way to help encourage the less confident future central planners? I dunno what a reasonable way to do that would be.

[-] radiofreeval@hexbear.net 8 points 5 months ago

I think letting people take control for a season and encouraging asking questions in either this thread or the respective thread of the time would be good. I'm still not sure if we should keep it to one thread or have each year be it's own thread.

[-] PorkrollPosadist@hexbear.net 10 points 5 months ago* (last edited 5 months ago)

I'm thinking each year should be a new thread, this way we lowkey spam the feed and attract new players /onlookers instead of posting to a thread which will never return to Hot/New again. When games like this took place on bulletin boards like SA or the DF forums, replies would bump the thread. On here, making a new post is basically the equivalent.

Also it might be good to lay out some additional ground rules, like game version (as Awoo suggested) and mod acceptance/prohibition (thinking of DFHack and Dwarf Therapist in particular and assuming these are off-limits even for QOL features).

Also things like time limits (e.g. one week or your turn is forfeit)

[-] radiofreeval@hexbear.net 9 points 5 months ago

Here's my rules proposal:

  1. Each year is a new thread, should link to the previous thread and contain similar basic info to this one
  2. Use the main version, not the beta (as that's what the current save uses and I don't think beta is available for the free version)
  3. I don't know about DFHack because it's annoying to toggle on and off but we want it accessible to as many people as possible. Maybe something like being allowed to have it but not using any commands north of civilian alerts or notifications
  4. One week sounds good for a time limit
  5. Past Expedition Leader selects new one on vibes-based analysis (So I selected you and you select the next one in your thread)
  6. Don't be a wrecker and intentionally flood the fort with magma, seize eleven goods for no reason, beeline towards HFS without preparation. At least try to leave the fort better than you found it (if you fail that's fun)

I'm not sure about how to regulate DFHack and Dwarf Therapist though

[-] PorkrollPosadist@hexbear.net 3 points 5 months ago* (last edited 5 months ago)

No premature circus, but the temples can have a couple of statues, as a treat. :)

I don't think dfhack/dt is enforceable, but the stakes are also nonexistent and I agree accessibility is nice. When I play normally, I use DH features like seedwatch all the time.

For succession, I think we need to be a little more organized. We at least should keep a roster of players who volunteered for turns, and try to make sure they all get their shot before rotating back to people who have already played. When I post the next thread I'll collect a list of everyone who has confirmed they want to play, as well as those who have expressed interest.

[-] radiofreeval@hexbear.net 2 points 5 months ago

I doubt we can rotate back before this thing collapses into a wonderful shitshow, but yeah I like that for rules and I'll edit my post to reflect that

this post was submitted on 06 Jun 2024
107 points (100.0% liked)

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