[-] PorkrollPosadist@hexbear.net 1 points 3 hours ago* (last edited 3 hours ago)

Yeah tbf I only use Fedora for VMs and to recommend to non-technical people so I'm not the best judge of its quality. But my experiences of it have been smooth + no complaints from the non-technical folks I've recommended Fedora to who have gone through and installed it.

This has been my experience more or less for the past decade. I moved to Gentoo on my desktop in 2020 so I could have better control of all the bells and whistles (trying to balance web dev, game dev, ham radio, astronomy, CAD/CAM, GIS, and gaming on one machine), but up to today Fedora has been what I run on anything I don't want to fuck around with (like a laptop that I want to stow for a couple months, update the night before a trip, and not deal with any bullshit when I should be packing). I've also set it up for a few coworkers in addition to my brother, and they've been fine. I was truly shocked to hit so many problems in the installer this go-around. It is very uncharacteristic of my experience overall.

[-] PorkrollPosadist@hexbear.net 6 points 8 hours ago

It may come across as piling on now that there's blood in the water, but quality control in Fedora has slipped recently. The update to 43 caused me some mild inconvenience (compared to a seamless experience in the past) and when my brother did it this week we ended up reinstalling, only to discover TWO bugs in the installation process (one caused by improper handling of Btrfs subvolumes, one caused by a bug somewhere in the nouveau-mesa-Gtk pipeline, neither with useful error messages).

These recent experiences have given me some reservations aside from the politics of IBM/Red Hat.

[-] PorkrollPosadist@hexbear.net 5 points 8 hours ago

Gentoo seems above-board.

[-] PorkrollPosadist@hexbear.net 18 points 14 hours ago

I guess I won't be recommending Fedora anymore. Holy shit.

[-] PorkrollPosadist@hexbear.net 30 points 2 days ago* (last edited 2 days ago)

I don't think the US had any desire to honor the agreement in the long term, but I imagine they had at least hoped for a chance for some of the oil infrastructure to be repaired and more than a few hours of constricted traffic to clear through the Hormuz. At the moment, the stock market is booming over two ships being able to pass before the straight was closed again. The impending energy shortages have not been mitigated whatsoever and the present situation is untenable. The US hasn't even won itself an economic reprieve.

[-] PorkrollPosadist@hexbear.net 8 points 2 days ago* (last edited 2 days ago)

It would be understandable (though incredibly distasteful) for Iran to abandon Hezbollah in a situation where all of their demands were being granted, but the empire is too greedy and short-sighted to engineer this wedge. They remain dedicated to ensuring Iran has nothing to lose by supporting its allies. There is no cost which isn't clearly on the horizon anyway.

[-] PorkrollPosadist@hexbear.net 39 points 5 days ago* (last edited 5 days ago)

My anecdotal view as a CNC machinist:

We don't mass-produce wrenches, sockets, or hammers any more. These simple products were the first victims of the declining rate of profit. Manufacturing in developed countries is focused on much more complex finished goods. Automobiles, industrial machinery, complex consumer devices. The finished product is no longer a screw, but an electronic screwdriver (for instance). A complex assembly incorporating injection molds (of various materials e.g. ABS, rubber), printed circuit boards, LiPo batteries, various assemblies (e.g. a driver chuck, electronic motor, adjustable torque clutch mechanism) each which may have over a dozen individual components requiring multiple machining operations and assembly steps.

These devices are not built under one roof by one company. The circuit board is contracted to one firm which purchases individual components from a dozen other firms, the injection molding is contracted to another firm (perhaps one specializing in each material), the motor is a stock component produced by one firm and sold through one industrial supply catalogue or another. Individual machined components are contracted to a handful of contract machine shops.

The cost of raw materials (aluminum, copper, steel, etc) has gone up for each firm in this supply chain. The cost of manufacturing inputs has gone up (cutting fluids, lubricants, carbide mills and inserts, etc). The cost of replacement parts for the machinery itself has gone up. Every firm throughout this supply chain is wrestling to get their suppliers to cut prices while justifying increased costs to the firms they are supplying. A lot of orders are being canceled, either due to the decimation of the consumer base, overseas competitors who aren't paying these tariffs, or as an aggressive contract negotiation tactic between firms. A lot of experienced people are being laid off.

A comprehensive industrial policy could potentially grow the US industrial base, but the apparent result of this policy is a massive contraction. A lot of small-scale contract shops are hanging on by their fingernails and will close permanently if nothing substantially changes on their balance sheets. Outside the tariff wall, US manufactured goods are more expensive than ever, while China continues to offer seriously competitive products higher and higher up the value chain. From a US chauvinist perspective (not my perspective, to be clear), this policy could not have possibly been implemented in a more counter-productive way.

[-] PorkrollPosadist@hexbear.net 34 points 6 days ago

Similar events summarized here: https://todon.eu/@faab64/116348432990414065

to be clear, this person as far as I know is just re-iterating things they've seen on Telegram. Don't treat anything here as confirmed.

[-] PorkrollPosadist@hexbear.net 42 points 6 days ago* (last edited 6 days ago)

It's not just military. Virtually all manufacturing relies on tungsten-carbide cutting tools. These are your turning inserts, endmills, taps and dies. The workhorse for any machining operation on a material harder than aluminum.

8
submitted 2 weeks ago* (last edited 2 weeks ago) by PorkrollPosadist@hexbear.net to c/chapotraphouse@hexbear.net

Ah, that's the way, Patriot. Let the OPECs keep their gasoline. We'll just tap into a far more efficient energy source. Man. Power. If we all learn to pull our weight, nobody, NOBODY, will be able to siphon away our High Life.

66
submitted 3 weeks ago* (last edited 3 weeks ago) by PorkrollPosadist@hexbear.net to c/technology@hexbear.net

The round, led by Bain Capital Crypto, was closed in April 2025 but had not been disclosed until now.

8

If any of you host a Sharkey or Misskey instance, make sure to apply this update when it lands. If you use either, or are friends with someone who hosts one, pester your admins.

42

Requires a modern chromium-based browser unfortunately, but this is forgivable for such a ridiculous project.

33
submitted 1 month ago* (last edited 1 month ago) by PorkrollPosadist@hexbear.net to c/games@hexbear.net

Following up from last week, @Doubledee@hexbear.net seemed eager to play, so I don't see any reason why not to give Beardrenched another year. No turns have been played since Episode 7, two weeks ago (here's the file). I'm going to ask anybody else who is interested in playing to re-apply here in this thread, so we have an idea of who is still involved and who's turn is coming up in the near term.

In the meantime, there was some discussion of retiring. We could take a poll, but last week a number of people chimed in basically saying they could go either way, so I think what we'll do is play it until the roster dries up. We'll be doing this on a more ad-hoc basis from now on.

We have learned a lot about the lore and nearby societies in Teyo Ametha and the thought of continuing in this world is appealing, but the current save file appears to be corrupted. DFHack gives a scary warning about "Missing Nemesis Records." I noticed this for the first time at the end of turn 6, so if we do want to continue playing in this world, we might want to go back, load Episode 5, and retire the fort from that save.

Finally, if you have anything else going on related to Dwarf Fortress, the floor is yours. This thread is not limited exclusively to the succession game.

Update: So we've still got DoubleDee, Booty, Gay King Prince Charles, and Oreb on board, so it's adamantine or bust, I guess.

25
submitted 2 months ago* (last edited 2 months ago) by PorkrollPosadist@hexbear.net to c/games@hexbear.net

It's Fortress Friday! Today we wait for Me to finish my turn and for control of the game to pass on to @Moonworm@hexbear.net (please confirm), with the following players waiting for a chance to leave their mark on Dwarven history.

  1. (Beginning Feb. 6) @Doubledee@hexbear.net

  2. (Beginning Feb. 13) @gay_king_prince_charles@hexbear.net

  3. (Beginning Feb. 20) @booty@hexbear.net

  4. (Beginning Feb. 27) @Oreb@hexbear.net

New players are encouraged to apply in this thread. All players and spectators are welcome to load up the save and see what's going on first hand.

Lore

How to play

Importing the save

Dwarf Fortress saves are not stored in a single file. They are stored as named directories containing over a thousand individual data files. In order to load the game, you need to download a zipped archive of the save and place it in your Dwarf Fortress save directory. This directory can be located in a number of places depending on which OS you are using and what settings you have enabled.

If Portable mode is enabled (not default), the save directory will be located in the same directory as dwarfort / dwarfort.exe. If you are using Steam with the default locations, these are:

On Linux: ~/.local/share/Steam/steamapps/common/Dwarf Fortress/save

On Windows: C:\Program Files (x86)\Steam\steamapps\common\Dwarf Fortress\save

This directory might exist, even if Portable mode is turned off (default), but in that case it will be ignored by the game. Instead, save files are stored somewhere in your user directory.

On Linux: ~/.local/share/Bay 12 Games/Dwarf Fortress/save

On Windows: %AppData%\Roaming\Bay 12 Games\Dwarf Fortress\save

Extract the FFSeason1 directory from the archive and place it inside of the appropriate save directory, then you should see it after starting the game.

Stopping the clock

By using a combination of the "Autosave Frequency" (any setting as long as it is not "Off") and "Pause after every autosave" options, you can cause the game to pause at the exact moment the calendar ticks over to 1st Granite (the first day of the year).

After the game pauses, you still have the opportunity to do a couple minor things, like designating blueprint tiles to label hazards, noteworthy sources of material, or leaving graffiti. You can also rename stockpiles and rooms, etc. before writing the final save. You should avoid doing anything that will substantially change the behavior of the fort or generate labor tasks (like creating / removing stockpiles, changing which items are allowed to be stored in stockpiles, enabling / disabling standing orders, creating new work orders, or designating new rooms / meeting areas). Military schedules often change at the start of a season (e.g. the "staggered training" preset). This is fine.

Any blueprints left are merely suggestions. The next player is free to ignore them. If you wanted something built there, you should have microed your miners better :P

Exporting the save

When Dwarf Fortress creates auto-saves, or if you use the "save and continue playing" feature, Dwarf Fortress will write these saves to an alternate directory (e.g. autosave1 or pull the lever). When you finish your turn, you need to use the "Save and return to title menu" option and choose "Save to this timeline." You need to do this even though the game just created an auto-save. This will write the save back to the FFSeason1 directory, which you can then place in a zip archive and submit.

Making your submission.

Save files can be e-mailed to fortress-friday@matapacos.dog ahead of time. Some e-mail services (like Gmail) prohibit sending large enough attachments, but if it works on your end, it should work on mine. Otherwise, the file may need to be hosted using a third-party service. Dwarf Fortress File Depot is the canonical service for this (they have a category specifically for community games), but any service which doesn't require me to create an account or jump through flaming hoops is acceptable. Currently (as of Episode 3), the compressed save is about 58MB. It won't get any smaller with time.

Alternately, submissions can be made as a reply to the following week's Fortress Friday post, which will be posted in anticipation of a submission. This thread will be posted and used to coordinate the game and get the proper files into the hands of the next player regardless of if the anticipated turn was completed.

Whether or not the file was transferred in advance, The player who just completed their turn should make a top-level comment in this thread describing noteworthy events of their turn. You are encouraged (but not required) to roleplay and continue to spin a fantasy narrative out of it, but you don't need to write us a Tolkien novel - especially if you are pressed for time and have other shit to worry about. This shouldn't feel like a homework assignment.

My initial submission will be excessive because I am also covering the results of world-generation, the historical circumstances of the civilization we chose, and the embark. Subsequent posts will mostly be focused on chronicling events in Fortress Mode. You are absolutely not expected to export the world history and spend hours dicking around in Legends Viewer spinning up backstories for every minor goblin who gets turned into dog food.

What if a turn is not completed / running late?

If you anticipate not being able to complete your turn, just let us know (the sooner, the better) so we can make adjustments. Shit pops up. There are more important things in life than a stupid game. We won't be mad at you.

In case Fortress Friday rolls around and there is no submission, Tentatively, I think we give the player 24 hours to actually make their post before we start openly contemplating passing to the next player, followed by another 24 hours to find out which of the next players is actually available. So if there is no update by mid-Saturday, we find another candidate, and if there is no word by mid-Sunday, they are given the green light to play.

What if a turn is completed early?

You can tease us (it's reassuring to know progress is being made), but hold on to your spoilers until Fortress Friday. I think keeping this thing on a regular schedule will do a lot to keep everybody looking forward to updates and keeping things organized. If anticipation is eating away at you, try to fill in some lore and backstory.

Rules

There are not many hard rules, but generally

  • You play for one year in-game time. Turns should begin and end on 1st Granite.

  • Avoid using blatant exploits (the game is built of cheese, so this is sort of like the pornography rule, "you know it when you see it.") Things like perpetual motion machines or material duplication schemes should be shunned. Some things classified as exploits, like "atom smashers" should be fine as long as their applications aren't egregious.

  • Try not to save-scum (Do save though. Crashes happen, and named "save and continue" saves won't clutter the main save).

  • You are free to use DFHack, but do not use any of it's "Armok" (god-mode) features. Also, try to keep it modest. The fort shouldn't fail catastrophically if the next player doesn't have DFHack installed.

52
State of Mozilla (RIP) (stateof.mozilla.org)
submitted 2 months ago* (last edited 2 months ago) by PorkrollPosadist@hexbear.net to c/technology@hexbear.net

Mozilla is out here unleashing levels of slop previously believed to be impossible. Some of the absurdity gets picked apart in this thread.

Anyway, development of Servo resumed a couple years ago after they managed to scrape together a couple of grants. This past October they tagged their first release (v0.0.1) and have made a few more since. It looks like things are finally moving somewhat. They will be giving a couple of talks this weekend at FOSDEM.

It is not a suitable replacement yet, but watch this space.

57
23
submitted 2 months ago* (last edited 2 months ago) by PorkrollPosadist@hexbear.net to c/games@hexbear.net

It's Fortress Friday! Today we wait for @Oreb@hexbear.net to finish their turn and for control of the game to pass on to @Infamousblt@hexbear.net (please confirm), with the following players waiting for a chance to leave their mark on Dwarven history.

  1. (Beginning Jan. 23) [Second turns begin] @PorkrollPosadist@hexbear.net

  2. (Beginning Jan. 30) [First slot for new players] @Moonworm@hexbear.net

  3. (Beginning Feb. 6) @Doubledee@hexbear.net

  4. (Beginning Feb. 13) @gay_king_prince_charles@hexbear.net

  5. (Beginning Feb. 20) @booty@hexbear.net

  6. (Beginning Feb. 27) @Oreb@hexbear.net

New players are encouraged to apply in this thread. All players and spectators are welcome to load up the save and see what's going on first hand.

Lore

How to play

Importing the save

Dwarf Fortress saves are not stored in a single file. They are stored as named directories containing over a thousand individual data files. In order to load the game, you need to download a zipped archive of the save and place it in your Dwarf Fortress save directory. This directory can be located in a number of places depending on which OS you are using and what settings you have enabled.

If Portable mode is enabled (not default), the save directory will be located in the same directory as dwarfort / dwarfort.exe. If you are using Steam with the default locations, these are:

On Linux: ~/.local/share/Steam/steamapps/common/Dwarf Fortress/save

On Windows: C:\Program Files (x86)\Steam\steamapps\common\Dwarf Fortress\save

This directory might exist, even if Portable mode is turned off (default), but in that case it will be ignored by the game. Instead, save files are stored somewhere in your user directory.

On Linux: ~/.local/share/Bay 12 Games/Dwarf Fortress/save

On Windows: %AppData%\Roaming\Bay 12 Games\Dwarf Fortress\save

Extract the FFSeason1 directory from the archive and place it inside of the appropriate save directory, then you should see it after starting the game.

Stopping the clock

By using a combination of the "Autosave Frequency" (any setting as long as it is not "Off") and "Pause after every autosave" options, you can cause the game to pause at the exact moment the calendar ticks over to 1st Granite (the first day of the year).

After the game pauses, you still have the opportunity to do a couple minor things, like designating blueprint tiles to label hazards, noteworthy sources of material, or leaving graffiti. You can also rename stockpiles and rooms, etc. before writing the final save. You should avoid doing anything that will substantially change the behavior of the fort or generate labor tasks (like creating / removing stockpiles, changing which items are allowed to be stored in stockpiles, enabling / disabling standing orders, creating new work orders, or designating new rooms / meeting areas). Military schedules often change at the start of a season (e.g. the "staggered training" preset). This is fine.

Any blueprints left are merely suggestions. The next player is free to ignore them. If you wanted something built there, you should have microed your miners better :P

Exporting the save

When Dwarf Fortress creates auto-saves, or if you use the "save and continue playing" feature, Dwarf Fortress will write these saves to an alternate directory (e.g. autosave1 or pull the lever). When you finish your turn, you need to use the "Save and return to title menu" option and choose "Save to this timeline." You need to do this even though the game just created an auto-save. This will write the save back to the FFSeason1 directory, which you can then place in a zip archive and submit.

Making your submission.

Save files can be e-mailed to fortress-friday@matapacos.dog ahead of time. Some e-mail services (like Gmail) prohibit sending large enough attachments, but if it works on your end, it should work on mine. Otherwise, the file may need to be hosted using a third-party service. Dwarf Fortress File Depot is the canonical service for this (they have a category specifically for community games), but any service which doesn't require me to create an account or jump through flaming hoops is acceptable. Currently (as of Episode 3), the compressed save is about 58MB. It won't get any smaller with time.

Alternately, submissions can be made as a reply to the following week's Fortress Friday post, which will be posted in anticipation of a submission. This thread will be posted and used to coordinate the game and get the proper files into the hands of the next player regardless of if the anticipated turn was completed.

Whether or not the file was transferred in advance, The player who just completed their turn should make a top-level comment in this thread describing noteworthy events of their turn. You are encouraged (but not required) to roleplay and continue to spin a fantasy narrative out of it, but you don't need to write us a Tolkien novel - especially if you are pressed for time and have other shit to worry about. This shouldn't feel like a homework assignment.

My initial submission will be excessive because I am also covering the results of world-generation, the historical circumstances of the civilization we chose, and the embark. Subsequent posts will mostly be focused on chronicling events in Fortress Mode. You are absolutely not expected to export the world history and spend hours dicking around in Legends Viewer spinning up backstories for every minor goblin who gets turned into dog food.

What if a turn is not completed / running late?

If you anticipate not being able to complete your turn, just let us know (the sooner, the better) so we can make adjustments. Shit pops up. There are more important things in life than a stupid game. We won't be mad at you.

In case Fortress Friday rolls around and there is no submission, Tentatively, I think we give the player 24 hours to actually make their post before we start openly contemplating passing to the next player, followed by another 24 hours to find out which of the next players is actually available. So if there is no update by mid-Saturday, we find another candidate, and if there is no word by mid-Sunday, they are given the green light to play.

What if a turn is completed early?

You can tease us (it's reassuring to know progress is being made), but hold on to your spoilers until Fortress Friday. I think keeping this thing on a regular schedule will do a lot to keep everybody looking forward to updates and keeping things organized. If anticipation is eating away at you, try to fill in some lore and backstory.

Rules

There are not many hard rules, but generally

  • You play for one year in-game time. Turns should begin and end on 1st Granite.

  • Avoid using blatant exploits (the game is built of cheese, so this is sort of like the pornography rule, "you know it when you see it.") Things like perpetual motion machines or material duplication schemes should be shunned. Some things classified as exploits, like "atom smashers" should be fine as long as their applications aren't egregious.

  • Try not to save-scum (Do save though. Crashes happen, and named "save and continue" saves won't clutter the main save).

  • You are free to use DFHack, but do not use any of it's "Armok" (god-mode) features. Also, try to keep it modest. The fort shouldn't fail catastrophically if the next player doesn't have DFHack installed.

58
submitted 2 months ago* (last edited 2 months ago) by PorkrollPosadist@hexbear.net to c/news@hexbear.net
31
submitted 3 months ago* (last edited 3 months ago) by PorkrollPosadist@hexbear.net to c/games@hexbear.net

It's Fortress Friday! Today we wait for @booty@hexbear.net to finish his turn and for control of the game to pass on to @Oreb@hexbear.net (please confirm), with the following players waiting for a chance to leave their mark on Dwarven history.

  1. (Beginning Jan. 16) @Infamousblt@hexbear.net

  2. (Beginning Jan. 23) [First slot for new players / second turns begin] @PorkrollPosadist@hexbear.net

  3. (Beginning Jan. 30) @Moonworm@hexbear.net

  4. (Beginning Feb. 6) @Doubledee@hexbear.net

  5. (Beginning Feb. 13) @gay_king_prince_charles@hexbear.net

  6. (Beginning Feb. 20) @booty@hexbear.net

New players are encouraged to apply in this thread. All players and spectators are welcome to load up the save and see what's going on first hand.

As we approach the point where players will begin their second turns, we will transition how we handle adding new players to the queue. Applications at this point will be put +/- two weeks back in the queue (after the next player) so people can have a reasonable amount of time to make adjustments.

Lore

How to play

Importing the save

Dwarf Fortress saves are not stored in a single file. They are stored as named directories containing over a thousand individual data files. In order to load the game, you need to download a zipped archive of the save and place it in your Dwarf Fortress save directory. This directory can be located in a number of places depending on which OS you are using and what settings you have enabled.

If Portable mode is enabled (not default), the save directory will be located in the same directory as dwarfort / dwarfort.exe. If you are using Steam with the default locations, these are:

On Linux: ~/.local/share/Steam/steamapps/common/Dwarf Fortress/save

On Windows: C:\Program Files (x86)\Steam\steamapps\common\Dwarf Fortress\save

This directory might exist, even if Portable mode is turned off (default), but in that case it will be ignored by the game. Instead, save files are stored somewhere in your user directory.

On Linux: ~/.local/share/Bay 12 Games/Dwarf Fortress/save

On Windows: %AppData%\Roaming\Bay 12 Games\Dwarf Fortress\save

Extract the FFSeason1 directory from the archive and place it inside of the appropriate save directory, then you should see it after starting the game.

Stopping the clock

By using a combination of the "Autosave Frequency" (any setting as long as it is not "Off") and "Pause after every autosave" options, you can cause the game to pause at the exact moment the calendar ticks over to 1st Granite (the first day of the year).

After the game pauses, you still have the opportunity to do a couple minor things, like designating blueprint tiles to label hazards, noteworthy sources of material, or leaving graffiti. You can also rename stockpiles and rooms, etc. before writing the final save. You should avoid doing anything that will substantially change the behavior of the fort or generate labor tasks (like creating / removing stockpiles, changing which items are allowed to be stored in stockpiles, enabling / disabling standing orders, creating new work orders, or designating new rooms / meeting areas). Military schedules often change at the start of a season (e.g. the "staggered training" preset). This is fine.

Any blueprints left are merely suggestions. The next player is free to ignore them. If you wanted something built there, you should have microed your miners better :P

Exporting the save

When Dwarf Fortress creates auto-saves, or if you use the "save and continue playing" feature, Dwarf Fortress will write these saves to an alternate directory (e.g. autosave1 or pull the lever). When you finish your turn, you need to use the "Save and return to title menu" option and choose "Save to this timeline." You need to do this even though the game just created an auto-save. This will write the save back to the FFSeason1 directory, which you can then place in a zip archive and submit.

Making your submission.

Save files can be e-mailed to fortress-friday@matapacos.dog ahead of time. Some e-mail services (like Gmail) prohibit sending large enough attachments, but if it works on your end, it should work on mine. Otherwise, the file may need to be hosted using a third-party service. Dwarf Fortress File Depot is the canonical service for this (they have a category specifically for community games), but any service which doesn't require me to create an account or jump through flaming hoops is acceptable. Currently (as of Episode 3), the compressed save is about 58MB. It won't get any smaller with time.

Alternately, submissions can be made as a reply to the following week's Fortress Friday post, which will be posted in anticipation of a submission. This thread will be posted and used to coordinate the game and get the proper files into the hands of the next player regardless of if the anticipated turn was completed.

Whether or not the file was transferred in advance, The player who just completed their turn should make a top-level comment in this thread describing noteworthy events of their turn. You are encouraged (but not required) to roleplay and continue to spin a fantasy narrative out of it, but you don't need to write us a Tolkien novel - especially if you are pressed for time and have other shit to worry about. This shouldn't feel like a homework assignment.

My initial submission will be excessive because I am also covering the results of world-generation, the historical circumstances of the civilization we chose, and the embark. Subsequent posts will mostly be focused on chronicling events in Fortress Mode. You are absolutely not expected to export the world history and spend hours dicking around in Legends Viewer spinning up backstories for every minor goblin who gets turned into dog food.

What if a turn is not completed / running late?

If you anticipate not being able to complete your turn, just let us know (the sooner, the better) so we can make adjustments. Shit pops up. There are more important things in life than a stupid game. We won't be mad at you.

In case Fortress Friday rolls around and there is no submission, Tentatively, I think we give the player 24 hours to actually make their post before we start openly contemplating passing to the next player, followed by another 24 hours to find out which of the next players is actually available. So if there is no update by mid-Saturday, we find another candidate, and if there is no word by mid-Sunday, they are given the green light to play.

What if a turn is completed early?

You can tease us (it's reassuring to know progress is being made), but hold on to your spoilers until Fortress Friday. I think keeping this thing on a regular schedule will do a lot to keep everybody looking forward to updates and keeping things organized. If anticipation is eating away at you, try to fill in some lore and backstory.

Rules

There are not many hard rules, but generally

  • You play for one year in-game time. Turns should begin and end on 1st Granite.

  • Avoid using blatant exploits (the game is built of cheese, so this is sort of like the pornography rule, "you know it when you see it.") Things like perpetual motion machines or material duplication schemes should be shunned. Some things classified as exploits, like "atom smashers" should be fine as long as their applications aren't egregious.

  • Try not to save-scum (Do save though. Crashes happen, and named "save and continue" saves won't clutter the main save).

  • You are free to use DFHack, but do not use any of it's "Armok" (god-mode) features. Also, try to keep it modest. The fort shouldn't fail catastrophically if the next player doesn't have DFHack installed.

12
[-] PorkrollPosadist@hexbear.net 127 points 2 years ago

I still haven't forgot about my $600.

[-] PorkrollPosadist@hexbear.net 124 points 2 years ago

Now that we have amassed "300,000" IDF troops on the border of Gaza, we are shutting off the cameras. Have a nice day.

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PorkrollPosadist

joined 5 years ago
MODERATOR OF