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Quake-like game made with JavaScript takes up just 13KB of storage
(www.tomshardware.com)
This is a most excellent place for technology news and articles.
That’s irrelevant to the contest.
Sure, but important to put into perspective when you compare it to .kkrieger and other old school demos - the browser does a lot of heavy lifting here.
Having said that, this is a majorly impressive feat. I love it that this is still a thing.
One could argue the OS also does some heavy lifting.
in the case of kkreiger, absolutely... Uninstall the wrong font in windows and you actually break kkreiger. So it's not even fully self-contained and relies on static windows assets to function.
It also needs DirectX, which is another 70-100MB depending on the version.
No argument here, it clearly does. But I don't know of any bootloader games that have a comparable level of features. I suppose with DOS games and demos the amount of native code vs OS libraries would be almost negligible as well.