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[-] programmer_belch@lemmy.dbzer0.com 50 points 5 months ago

If I ever install a 300GB game, call my doctor because I'm comatose

[-] drew_belloc@programming.dev 21 points 5 months ago

Alright! See you in a feel years buddy

[-] programmer_belch@lemmy.dbzer0.com 8 points 5 months ago

There is a point when the game just adds graphics and not content. Current triple A games are going that way, the problem is I just play indie games so I really doubt an indie team has enough time to add that much detail to their game

[-] drew_belloc@programming.dev 6 points 5 months ago

This is one of the reasons why i also sitck more to indie and old titles instead of AAA, it's at a point that we have games launching all the time but only 2 or maybe 3 every year are actually good

[-] TheSaus@lemmy.dbzer0.com 4 points 5 months ago

I remember hearing that games being hundreds of gigabytes was a few years away probably close to 2018, i’m still waiting

[-] drew_belloc@programming.dev 3 points 5 months ago

Honestly, i still can see it becoming a thing in a decade, we already have a good amount of 100GB+ games here and there, and as storage becomes cheaper, the less we will care about a feel hundred gigabytes, i remember when having a 8GB usb stick was more storage than you could dream of

[-] Rusty@lemmy.ca 8 points 5 months ago* (last edited 5 months ago)

When I was a kid, the first PC game I played was Civilization 1 and it came with 4 floppy discs, so less then 10 MB. Some years later it seemed crazy to me that most games come on a CD-ROM disk and require 650 MB of space. Now I am playing games that ask for 100 GB and it seems fine to me.

It wouldn't surprise me if 10 years from now 300GB would be the norm

this post was submitted on 13 Jun 2024
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