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submitted 4 months ago by neme@lemm.ee to c/games@sh.itjust.works
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[-] SchmidtGenetics@lemmy.world 2 points 4 months ago* (last edited 4 months ago)

Isn’t that the point of him saying about “the consumptive nature”? They couldn’t do what they wanted to, because they were doing a live service (that a large portion of people do want) so concessions had to be made.

I don’t think they are saying they tried doing it, it’s just the two ideas couldn’t coexist.

[-] djsoren19@yiffit.net 2 points 4 months ago

Eh, it sounds to me like they're saying "we tried to imitate D2 exactly, but people don't want it anymore." That's just flat out a lie though, because they didn't imitate D2 at all. In the article, the mention that a player could conceivably take years to drop specific "uber uniques." While true that it would take a lot of time to drop it naturally, D2 had a pretty robust trading economy in it's later years. Unless you were specifically going solo, you had the option to save up. It took time, but it was a goal that was accomplishable on ladder.

Unless they changed it when I wasn't looking, uber uniques are not tradable in D4 at all. I'm not necessarily going to argue for or against that, it's a game design choice, but it's specifically not the choice made by D2. Obviously players aren't going to want to grind for years for a specific item, but they never had to in the past.

this post was submitted on 14 Jun 2024
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