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As video games develop more and more over the years, companies have been making them more and more realistic-looking. I can guess this is related to expectations, but am I the only one who doesn't care about graphics? We could be using the same processing power to store worlds that have as much exploration potential as the Earth itself if we weren't afraid to save on processing power by going back to 8-bit.

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[-] RandomStickman@kbin.run 44 points 5 months ago

Photo realism with no artistic direction is pointless.

[-] Crackhappy@lemmy.world 8 points 5 months ago

Say that in a flight simulator forum. ;)

[-] RandomStickman@kbin.run 8 points 5 months ago

I know it's mostly in jest but I can't help replying lol.

I am a Euro Truck Simulator 2 enjoyer. Simulators are kind of another beast but I think "be as close to real life" can be a considered an artistic direction. It's bad when a game isn't being a simulation but pushing polygon count for its sake.

We probably can consider simulators as edge cases I guess lol.

[-] shinigamiookamiryuu@lemm.ee 7 points 5 months ago

And people wonder why Wind Waker did so well compared to Twilight Princess.

[-] Daxtron2@startrek.website 12 points 5 months ago

Twilight princess had double the global sales of WW though lol

[-] LunarLoony@lemmy.sdf.org 2 points 5 months ago

Possibly because one was on a console that sold "okay", and the other was on one of the biggest-selling systems of all time

[-] Daxtron2@startrek.website 2 points 5 months ago

Not unlikely. Still means TP was better commercially than WW. I love them both

[-] VinesNFluff@pawb.social 3 points 5 months ago

As someone else pointed out, that is false.

What IS true is that Wind Waker seems to generally be remembered more fondly than Twilight Princess. Plus it aged much better.

[-] shinigamiookamiryuu@lemm.ee 3 points 5 months ago

I'm not saying it did better than Twilight Princess, just that they're comparable.

this post was submitted on 18 Jun 2024
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