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submitted 5 months ago by Carighan@lemmy.world to c/games@lemmy.world

I cannot share specific numbers, but I can say that we had an internal metric we were aiming for that had been approved, and that we exceeded that number by a significant portion. We also got a thumbs up a few weeks before launch.

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[-] ImplyingImplications@lemmy.ca 22 points 5 months ago

I got a friend in game dev. They've worked for 3 companies over 6 years. None of the titles they have worked on were ever released.

The title they're currently working on has had its funding cut (by Embracer Group) and the CEO of the studio is desperately trying to find another source of funding. Everyday they go into work expecting to be told the studio is shutting down.

Game dev certainly seems to suck the souls out of creative people who just want to make something fun.

[-] DocMcStuffin@lemmy.world 19 points 5 months ago

Embracer treats studios like they are disposable. They killed Volition (Saint's Row), Free Radical (TimeSpltters) plus a bunch of other studios. All of that was because their $2 billion deal with the Saudi Government fell through. Some studios managed to escape when one of the Saber Interactive original owners bought back a bunch of studios. They recently killed Pieces Interactive (Alone in the Dark).

If a studio is owned by Embracer, they are lucky if they will be around in 5 years.

[-] Shard@lemmy.world 3 points 4 months ago

Taking a page out of the EA Playbook it seems...

this post was submitted on 19 Jun 2024
190 points (98.0% liked)

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