Freeform building and exploring, crafting, survival, pixel art, endless gameplay. There and definitely a lot of similarities, especially compared to say CS:GO.
Oh, and don't forget the insane modding communities.
Eh, i wouldn't call that freeform building and exploring. Rather unconstrained base building, sure, and open world exploration, but you can't disassemble the boss dungeon and rebuild it as a boat in hell. You can't automatically kill enemies in a pit of lava. There's no getting lost in your own mess of tunnels. And no one is making a working GPU out of Pals.
They really don't even overlap.
Freeform building and exploring, crafting, survival, pixel art, endless gameplay. There and definitely a lot of similarities, especially compared to say CS:GO.
Oh, and don't forget the insane modding communities.
Even though I love Minecraft, it's undeniable that Terraria actually has a lore, and the adventure part of it is much, much better than Minecraft's.
Oh, they definitely go about everything differently, but it's a relatively similar difference.
Like Chimpanzees and Aye Ayes. Both share the majority of their features, being primates, but they use them very differently.
You could have just described pal world minus the pixel art.
Eh, i wouldn't call that freeform building and exploring. Rather unconstrained base building, sure, and open world exploration, but you can't disassemble the boss dungeon and rebuild it as a boat in hell. You can't automatically kill enemies in a pit of lava. There's no getting lost in your own mess of tunnels. And no one is making a working GPU out of Pals.