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this post was submitted on 29 Jun 2024
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Patient Gamers
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A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
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You can pay to get things done more quickly, but you don't have to pay to win. It just takes more time. From what I hear from players of the game, there's no actual gameplay advantages locked behind a paywall, only cosmetic items. They obviously want you to pay to proceed faster, but it doesn't appear to be like some games that make free players use lower tier weapons and items. You can earn all gameplay items through grinding it out and never need to spend any money.
Pretty much. There's lots of content that can be reached much more quickly by paying, but I've never felt any drawback taking the long way around. It's great fun without paying a cent.
It's a very good game that makes me feel good the entire time while playing it the long slow way. When I've occasionally tossed the developers some money as appreciation, my purchase generally results in some random later mechanic getting introduced into my game sooner. It's amusing, but not particularly noticable, since everyone in my friend group has generally just unlocked something interesting, at any given moment, without paying.
Warframe's free play feels so generous, in stark contrast to World of Warcraft where paid play felt stingy.
And other people buying their way to the end doesn't affect my experience at all. They just look cool in the lobby.
Critical mistake thinking paywall is pay to win. There is a difference, one is locked, the other can open their wallets but don't have to, but can. Any type of advantage that can be bought with money IS pay to win. The key word is advantage and can be applied to any view point, like 'skipping' and 'easier'. A person that pays will always be ahead of a person that doesn't, hence paying to win.
I mean, if you are trying to argue against this means you probably wouldn't mind buying premium bullets in a video game, like a CEO, John Riccitiello, suggested. Premium bullets would be very convenient and make killing players easier! You wouldn't need to grind levels as long with those boosts!
Rule of thumb is to ask: would paying allow me to finish the game faster? Yes means pay to win.
I would have a problem with a game that sells premium bullets, because as I said in my previous comment, it gives an actual gameplay advantage when playing against other players. Which means it's what I would call pay to win, and means I wouldn't play it. To this point I've played several free to play games fairly extensively, but never spent a cent on them.
You have a different definition of pay to win than the other poster and I do, and while I don't agree with it, that's fine. My primary purpose for responding to your comment was to try to explain what they were referring to. I'm not trying to start a big argument over a game that I don't even play, so I won't be going any further with this.