664
40 Kilobyte Rule
(lemmy.world)
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Does it though? This is a very compressable image. It's around 30kb on my system, and that's with the extra text on top
This isn't a fair comparison.
The game should get to go through the same compression algorithms first.
That's just not possible, game data is not image data. For example image compression is lossy and based on quadtree representations etc., how would you apply this to code and sprites?
So you think running a video game through a jpeg compressor would be a bad idea?
I'm ready to roll up my sleeves, man. A little elbow grease can work miracles.