308
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 22 Jul 2024
308 points (99.0% liked)
PC Gaming
8581 readers
617 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 1 year ago
MODERATORS
Alternatively tgey could use the Rimworld model: release DLCs that heavily change how you play the game, allowing you to tailor the game to your wants and needs that way.
While I do enjoy rimworld and tynan's model, I don't think it would be a good match for Stardew given how the game has a particular branching story it wants to tell and share with the player navigating choices, where rimworld is more heavily into an (almost) entirely randomly generated story where your long lost brother might show up as a pirate or deceased cousin offended some govt official so now they are applying pressure to your settlement as pay back. The cosmetic option would be a much better fit so players could have alternate options on how characters, tools, plants or monsters appear, to say nothing of the home making segment. Yes mods already make this an option, but the entire point of Cosmetic DLCs is a tip jar for the developer you get something back for, and a way to show your support. New content and story pack expansion by contrast can seriously change the flow of the game and many players do not view them as optional in the discussion.