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this post was submitted on 23 Jul 2024
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Gaming
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It definitely qualifies! Alas, I've already played it. It still astounds me that the game wasn't ported to other platforms, it was good!
I'm not sure why this style isn't more common! My guess is that the main indie engines (Unreal and Unity) aren't built for it without some heavy modification, and so if a dev is interested in this style, they settle for voxel graphics that don't snap to a voxel grid.
I know, I would love to see more games using that style! Then again, I completely understand that it might be easier for some devs to use skeletal animation on voxel models instead of making a static voxel model for every frame of animation.