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[-] WolfLink@sh.itjust.works 1 points 2 months ago

That has more to do with game design than matchmaking, but yes, it’s hard to balance games so that dying has consequence but isn’t too un-fun.

[-] Cyberspark@sh.itjust.works 1 points 2 months ago

It is, but it's critical to causing the goal of SBMM being desirable on both ends

this post was submitted on 28 Jul 2024
52 points (94.8% liked)

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