22
Persona games should be set in college
(lemmygrad.ml)
CW: I talk about sexual harrasment and paedo-adjacent content of the game.
In the past I have played Persona 5 and Persona 3 Reload. I am currently playing Persona 5 Golden. I feel this game would be better off if the main characters were college students of college age rather than high school students without having to change the basic formula of the game much.
Reasons why I think so:
- College-aged people struggle with self-discovery just as much as high school students.
- Can still play as a mute pussy magnet.
- The central premise of playing as a transfer student attending an educational institution can remain intact.
- Clubs and sports still exist for social link inserts.
- Persona games often deal with mature themes, which college age students can understand and process better than high school students.
- Rampant sexual harrasment against the female characters is slightly less detestable because it is now being done to people of legal age rather than 16-17 year old children.
- Can preserve the premise of the Heirophant arcana, where you live under the care of a non-parent guardian.
- Several cases of exceptional students become easier to digest. For example, the police being assisted by ace detectives aged 20-22 is more believable than by ace detectives aged 16-18 (Naoto and Akechi)
Cons:
- I don't know how the classroom sequence would work since colleges have a wider variety of classes with more agency for the students. Perhaps the MC could be the joker because there is a certain discipline like physchology that they are very well versed in and that is hardcoded in.
- Less appeal to paedophiles.
In general I don't know if I have the confidence to suggest that college students are that much more mature than high school students. For me personally I felt I growed the most after college. But age is definitely a factor and for some people a few years can make a lot of difference.
The main cast of Eternal Punishment is adults, and although it suffers from making Maya a silent protagonist when she was such a dynamic character in Innocent Sin, the themes of self-discovery remain very much intact. As a follow-up to Innocent Sin, where high schoolers make heavy sacrifices for the sake of the world, Eternal Punishment shifts the perspective to adults who think, "those are just kids, they shouldn't have to deal with this." (i like persona 2)