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D&D 2024 PHB's Big Accessibility Issues
(youtu.be)
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Brand recognition, probably. Everyone outside the hobby has heard of D&D but none of them have heard of Pathfinder or Savage Worlds or whatever.
We can change that, though!
I own a small LGS and I have been trying since I opened almost 6 years ago to introduce more games to people that are not D&D. But it sells 5:1 over all the other RPGs I stock.
My professional input, knowing nothing of your shop or location, and all respect intended: hosting DMing "lessons" using other systems like PbtA, SwoN, Starforged, Quest, Kids on Brooms/Bikes, etc. to hone narrative improv skills can often set a foundation of non-D&D preferences โ especially when the aforementioned are super easy to get started, thus promoting a higher frequency of game sessions for your fledgling Storytellers/GMs. Hell, offering a free/discounted game room rental to the groups these GMs put together could be a great draw (& good optics) ๐ค
Wildsea has been so fun and since its flavor is different than your standard DnD setting, but it still has a fantasy setting, I think it has pretty wide appeal. The style of game is different, and definitely uses different GM skills, but it's a great option imho. It can be run as a drop in/drop out pretty easily which is a plus for some groups. It will definitely not get the same reach as DnD, but the art is so inspiring it might sway some people if you're able to display it somewhere.
The Core book is out of stock at my distributor, but since they have 4 new titles for preorder I am hopeful the core book comes back into stock soon.
Glad to see it's on your radar. LGS are such a wonderful part of gaming communities. Good luck with your store.
Oh, wow! That looks super awesome! I love the art already, and the concept is just tilted enough to be intriguing without being wacky. I gotta say, I'm curious how that would mesh with some elements of DIE thrown in there... ๐คฉ๐ค๐ฝ
Yea, the art is great and along with the text really helps build the world. I have rarely seen an rpgs rules support the setting so well.
DIE was great. I haven't read it, but I have played it. I feel hesitant recommending it because the experience seems heavily variable depending on GM, but it was definitely one of my personal favorites.
ETA: pg 10-11 of the wildsea book has a layer breakdown of the sea and it's my favorite part of the whole book. Maybe I'm just a sucker for any science textbook adjacent art, but it does such a great job of immersing you (imho). I think they should make posters of it and have it a bit more prominent in their marketing, but it's possible I'm off base. I feel like you can use interesting races in lots of different settings, but the sea is so integral to the game, it should be one of the big draws for players.
Well, now I really have to play it!
Fuck yeah Pathfinder!
Love me some Pathfinder. I'm gearing up for a solo game right now.
Right on! Published adventure or homebrew?
I'm in a group game right now that's in the third act of Gatewalkers, and my own game is going to be homebrew. I considered getting the Kingmaker module for Foundry since I already have a license - I got it so my friend could GM Warhammer Fantasy RP for us - but my eyes watered at the $120 price tag for the Kingmaker module.
I'm over here subjecting my group to Changeling: the Dreaming.
That's some defeatist rhetoric that only serves the corpos, friend. "Everyone outside the hobby"? Truly? And "none of them", as well? Exceptionally inaccurate and clearly benefits the fuck-the-consumer goals of WotC. Keep their propaganda outta your mouth.
I said "we can change that" and I believe that. Let's start promoting other TTRPGs wherever we can. How is that defeatist?
Let's not argue in bad faith. The corpo rhetoric section I referred to is clearly not that statement, and said statement doesn't change the fact that the former is still bullshit that doesn't help any of us with its hyperbolic broad brush.