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I had a really similar experience playing cyberpunk weirdly. Like, you think you're being clever by doing something that logically should save you based on the established rules of the world, then the writers decide to pull the rug out right at the end and say "nope, sorry we've got a thematic ending in mind and you have to die no matter what". Really left a sour taste in my mouth.
This is what really upset me about the ending of Emily Is Away.
Emily throughout the game asks me why I did things I, the player, did not agree to do (I agree to go to a party with Emily and in the next chapter she's asking me why I hooked up with her??), and at the very end they really hammer home how much your relationship with Emily has deteriorated by letting you pick a dialog option asking about your future together, and then making you watch your character type it out, delete it, and ask her about the weather instead.
Taking away player agency is bad enough, but trying to make an emotional moment centered around it? Fuck off.
I un-licenced the Emily games from my steam library. The writing felt... arrogant? Like, it didn't matter what you chose you were wrong.
I know what consent is, I don't need a videogame to do things without mine and then rub it in my face.
There are endings in cyberpunk where V survives.
In the original game? I played before the DLC
Yep, there are two endings I know of for sure where V survives. I believe they added another V survives ending after the Phantom Liberty DLC. They all might not be the happiest of endings but V lives.