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submitted 2 months ago by WatTyler@lemmy.zip to c/adhd@lemmy.world

Maybe this doesn't need to be said but this is a different question to which video game genres do you enjoy. For example, I enjoy playing Dota 2. Every few months or so, I'll play it for a couple of weeks and put it back down. I'll never play more than two or three matches and I feel 'present' for the duration.

Paradox grand strategy games (especially EUIV), however, I can start playing at 7am and in a blink of an eye it can be 11pm and I won't have eaten or used the toilet or anything. I can do this for multiple days in a row. Furthermore, I don't often feel like I'm 'enjoying' it. I'm just consumed by it.

I'm intrigued to hear whether or not anyone recognises this difference in themselves. If you have any insight as to why you're consumed by some games and not others, I'd be very interested.

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[-] Nemo@slrpnk.net 2 points 2 months ago

Basebuilders, 4Xs, Incrementals, and Survival Crafters

Once I burn out I try to stay away as long as possible for the sake of getting other things done and having a sane sleep schedule.

Compare with RPGs, farm sims, platformers, action adventure games, and roguelikes, which I can pick up and put down much more easily without disrupting other aspects of my life.

[-] WatTyler@lemmy.zip 3 points 2 months ago

Thanks for providing examples that you enjoy but don't induce hyper-focus. I relate to the 'consciously' avoiding aspect. Sadly PDS games are only ever like 2GB downloads, so uninstalling them only buys me like an hour of freedom.

What are Incrementals, out of curiosity?

[-] MagosInformaticus@sopuli.xyz 2 points 2 months ago* (last edited 2 months ago)

Incremental games are a bit of an "I know it when I see it" grouping, but two typical characteristics are progression systems nested within each other and game loops that start simple but "flower" into a number of more detailed and mutually interacting ones over the course of play.
Universal Paperclips is a nice example, casting you as a newly built AI with the goal of making as many paperclips as you can. You start out able to make paperclips and sell them to humans for funds you can then use to invest in more capabilities. You work on building trust with the humans so they'll let you do more things, and on making more clips faster, and there is a lot of escalation from these humble beginnings. Some other good ones are Cookie Clicker and, if you're into programming puzzles, Bitburner.

[-] Nemo@slrpnk.net 1 points 2 months ago* (last edited 2 months ago)

"Numbers get bigger, spend number1 to make number2 get bigger faster, spend number2 to make number3 get bigger faster..."

this post was submitted on 26 Aug 2024
71 points (98.6% liked)

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