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[-] TootSweet@lemmy.world 15 points 1 month ago

I really hope you don't know about this 4GB limit specifically because you've run up against it while doing anything real-world.

[-] dsilverz@thelemmy.club 6 points 1 month ago

Not yet, but I often code myself some experiments involving datasets (i like to experiment with Natural Language Processing, randomness, programmatic art and demoscenes, the list goes on).

[-] Daxtron2@startrek.website 6 points 1 month ago

Canvas code can get out of hand very quickly if not done right

[-] TootSweet@lemmy.world 1 points 1 month ago

I've made exactly two projects that utilized canvas, both of which I "released" in a sense. One contains 248kb of JS code and the other contains 246kb. That's before it's minified.

So I guess that means I did my canvas code right. Lol.

(Unless you meant 3d canvas or WebGL stuff with which I haven't played.)

[-] thanks_shakey_snake@lemmy.ca 6 points 1 month ago

I think they're referring to the memory footprint, not the source code file size.

[-] Daxtron2@startrek.website 2 points 1 month ago

Code size isn't really related to how much graphics data you're throwing in RAM

this post was submitted on 31 Aug 2024
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