731
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 31 Aug 2024
731 points (97.5% liked)
Gaming
3120 readers
53 users here now
!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.
Our Rules:
1. Keep it civil.
Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.
2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.
I should not need to explain this one.
3. No bots, spam or self-promotion.
Only approved bots, which follow the guidelines for bots set by the instance, are allowed.
4. Try not to repost anything posted within the past month.
Beyond that, go for it. Not everyone is on every site all the time.
Logo uses joystick by liftarn
founded 1 year ago
MODERATORS
I don't really know details about who does what at Blizzard, but isn't he the guy responsible for the utter train wreck of Diablo3's writing? Whoever wrote and approved "How tastes your fear, Nephalem?" did a bad job.
One game was all it took for Big Red to turn from an epic "Not even death can save you from me" into a cartoon villain. Fucker wouldn't shut up throughout Act 4......
Right?? "Not even death can save you from me" is a little corny but on the whole solid. All the shit he says in the 3 is just bad.
He wrote the setting for Diablo, Warcraft and Starcraft. He developed the story for Diablo 1 - 3 as well as most of the lore for the first 3 Warcraft games I believe.
There was no story for Diablo 1. At exile con the creators of Diablo talk about how there was no story and the execs at Blizzard tacked one on. Chris Metzen had nothing to do with it.
What? I played Diablo 1, it literally had a story? Chris Metzen co-created the setting for the franchise with David Brevik and Bill Roper in 1996. The changes Blizzard wanted made from the original concept of Diablo was to make it real-time rather than turn based and to add multiplayer as part of the publishing agreement. I don't see anything about a storyline being "forced" on the developers.
https://youtu.be/0coFsOfLcPg?si=1JRdDva77SivwKN6
This is the interview. I don't have a timestamp but the whole thing is compelling.
Basically David brevik said that there was no story and the cut scene on the end was added by blizzard south. They had no intent to add that.
I stand corrected though. Metzen is credited as a writer on Diablo. But not Diablo 2.
I suspect Metzen wrote the ending that was tacked on according to Brevik, since at that time blizzard north was a completely different team at the time.