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submitted 2 months ago* (last edited 2 months ago) by TheGreatDarkness@ttrpg.network to c/rpgmemes@ttrpg.network

No I cannot afford it, I had surprise financial emergency this month.

But seriously, either make the whole thing free or paid, don't get my hopes up only to dash them like that.

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[-] chemical_cutthroat@lemmy.world 104 points 2 months ago

The rules are free. The stories are paid. I think that is more than fair.

[-] Questy@lemmy.world 32 points 2 months ago

Also, if it's anything like Pathfinder there is a vast resource of free monsters and rules that allow anyone to quickly assemble campaign materials themselves. Alternately there are third party adventures as well, though many are also behind paywalls on Patreon and other funding sites to, you know, compensate creators for doing the work.

[-] JackbyDev@programming.dev 15 points 2 months ago

Pre built campaigns are important too though because GMs need to know what they're supposed to look like before they can make their own.

This is more of a dig at FATE because I couldn't find any starter adventures for it lmao.

[-] I_Has_A_Hat@lemmy.world 6 points 2 months ago

I don't think I've ever played an official story from any system? Why would I want to do that when I can make my own? I'm not going to look down on those that choose to run official stories, but I absolutely am going to look down on those who think the games are unplayable without them.

[-] chemical_cutthroat@lemmy.world 8 points 2 months ago

I haven't run one of their stories, but I've bought a few to get the structure for my own down. Making sure I have things like levels, traps, challenges, and rewards lined up with time spent in the adventure. But as far as storylines go, I love writing my own too much.

[-] starman2112@sh.itjust.works 4 points 1 month ago

For someone who hasn't DMd before, a premade adventure makes it a hell of a lot easier to learn how to structure it. For someone who has DMd before, a premade adventure makes running the game a lot easier

I compare it to using MechJeb in KSP. If you can't do without it, use it. If you can do without it but you want to save the time and energy, use it.

[-] TheGreatDarkness@ttrpg.network 1 points 1 month ago

I do like to have an adventure that shows me how basic beats of the game are supposed to sync up and how its suppsoed to be balanced, instead of having to guess based on the theory. Do you also look down on people who say your kid's first bike should have training wheels?

[-] I_Has_A_Hat@lemmy.world 3 points 1 month ago

No. But I would look down on people that say that any bike that doesn't have training wheels is unrideable.

[-] TheGreatDarkness@ttrpg.network 1 points 1 month ago

If we're specifically talking about kid's first bike, which the starter set or quickstart is an equivalent to, then looking down to people who want training wheels sounds like an asshole move.

[-] shani66@ani.social 1 points 1 month ago

Paizo ain't wizards, they give you lots of information about how to run a game, even down to the general amount of money they should have or the amount of events they should fight in a day.

The experience can be useful for a type of campaign you haven't run before i suppose, I'm doing sevenfold conspiracy and it has lots advice on running an investigatory whodunit. Although i wouldn't look to the paths for hard balancing advice, the wrath game I'm in is exceptionally easy (until it suddenly isn't) and the game I'm running is pretty easy too (but it's not based around combat).

this post was submitted on 12 Sep 2024
104 points (82.1% liked)

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