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this post was submitted on 16 Sep 2024
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Not sure why companies try to push mobile games like that so fucking hard. Just because everyone has a phone doesn't mean everyone wants to play games on them.
Also doesn't help that practically all mobile games like that are created with the intention to focus on microtransactions and grindy paywalled and timegated content.
Can't say anything of value was lost with sacking studios/devs for this kind of crap. It would only be better if it were the higher-ups coming up with this garbage for once.
Mobile games make more revenue than PC and console gaming combined. Of course companies are gonna try to get a bigger and bigger piece of that pie.
They're not games, they're money-generators disguised as games!
There are at least two other mobile games in the same genre that did very well, so this one wasn't a stretch.
Diablo Immortal made a depressing amount of money.
Us sweats mean nothing when there's a billion dollars on the table for them.
And this isn't even a edgecase. Even Bethesda/Nintendo saw their mobile games print money more than their regular games. Fortunately they have souls and think about their core audience.
This is the thing I don't get. Long-Term they will make way more money if their mobile games are good otherwise they get a reputation for putting out crap and overall less interest the next time around. The best long-term strategy would be to put in effort, especially when the return is so good.
Playing first person shooter on a mobile phone sounds like literally the worst possible experience. You need physical controls for accuracy touch screens are terrible for that plus of course you're obscuring a good chunk of the screen with your fingers.
There are a few good mobile games, although I admit not many, but the good ones work with the limitations of the medium rather than trying to simply brute force through them. Good ones include things like Hitman Go, Threes, And a fairly possible Eve Online mobile game, which was only really let down by being Eve Online.