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efficient game design rule (lemmy.blahaj.zone)
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[-] MirthfulAlembic@lemmy.world 9 points 21 hours ago

It could be a binary file, though that would probably make it smaller if anything.

I'm guessing the point was the developer didn't invent some proprietary log that also contained a dump and other things that could conceivably be very large. That would also be terrible design, but managing to create hundreds of gigs of text in a game crash log is a special kind of terrible.

this post was submitted on 19 Sep 2024
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