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Let's discuss: Hollow Knight
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Idk, I know I'm in the minority, but the stuff I don't experience in a game is just as important as the stuff I do experience.
As someone who played WoW as a kid, the world always felt bigger and more memorable because there was stuff I wasn't geared/skilled/determined/lucky/whatever enough to see. Then during WotLK they made a concerted effort to ensure everyone could see all the content. Suddenly the world felt small. Less like a world and more like a series of checkboxes that you tick off and say "done, onto the next game".
I really appreciate when the creators say "not everyone will see everything, and that's ok, that's how we intended it". Elden Ring is really good about this. I'm about to finish my first playthrough, I know ive missed a lot of stuff, but that's OK, my playthrough was uniquely mine.