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modern game sizes (hexbear.net)
submitted 4 months ago by Tervell@hexbear.net to c/games@hexbear.net
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[-] LGOrcStreetSamurai@hexbear.net 26 points 4 months ago* (last edited 4 months ago)

Not everyone has SSDs, not everyone has 2+ TB of storage, and even if that were true you shouldn't have to ship your entire studios development server to your customer. A game shouldn't be bigger than 50 GBs (Yes that even includes Elden Ring). That's the limit. I can always go online and download more RAM, but I cannot download more storage space. We live in an age where code can be hyper optimized both by humans engineers as well as their thinking machines. Fuckin' make your games smaller and run better.

this post was submitted on 25 Sep 2024
214 points (99.5% liked)

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