this post was submitted on 04 Oct 2024
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I've also been working on a software rasterizer for 9! Maybe I'll post some screenshots here after I polish it up a bit more, lol. I got inspired after porting Quake 1 (I'm aware a port already exists, but I was bored and wanted to reinvent the wheel as a learning experience) and realizing how well it ran. Like, the Quake software renderer is seriously cool tech, way way ahead of it's time!
I would love for there to be a simple way to just interface with a graphics card directly on a low level w/o any vulkan/d3d/opengl crap in between. Just have the kernel map it to a file in /dev and to set it up and make it do stuff you just fopen() that file and write commands to it.