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submitted 1 month ago by Owl@hexbear.net to c/technology@hexbear.net

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[-] Zvyozdochka@hexbear.net 8 points 1 month ago

I've also been working on a software rasterizer for 9! Maybe I'll post some screenshots here after I polish it up a bit more, lol. I got inspired after porting Quake 1 (I'm aware a port already exists, but I was bored and wanted to reinvent the wheel as a learning experience) and realizing how well it ran. Like, the Quake software renderer is seriously cool tech, way way ahead of it's time!

[-] PaX@hexbear.net 6 points 1 month ago* (last edited 1 month ago)

Oooh that's cool, ping me if you make a post about it

And yeah Quake engine so cool lol, I'm not too familiar with its software rasterizer though

I'll have to read the code sometime. I'm so blob-no-thoughts about CGI, it's good to see examples in software rather than GPU and OpenGL doing most of the work for you

this post was submitted on 04 Oct 2024
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