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this post was submitted on 30 Dec 2023
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Neat! I'll be honest, I'm probably not the target audience for this game (I thought about it and I've never played a game like the traditional top-down Zelda titles for more than an hour or two), so I didn't expect to actually finish it, but I ended up beating it and had fun along the way! I died a fair bit (maybe a half dozen times?) on account of being a scrub, but there wasn't anything that felt unfair.
I'll echo what's already been said about making the platforming a bit more forgiving and adding some kind of indication as to the boss' health--the latter wouldn't necessarily half to be a health bar, but maybe some visual indication when certain thresholds are passed. Here are my additional suggestions:
Keep up the good work! I'm genuinely in awe of anyone who can follow through on any large project like this because I have trouble doing anything that requires more planning and perseverance than writing a few hundred lines of a Python script (and even then, I definitely don't do enough planning...). I'll have to hone my skills on some top-down adventure games so I'll be ready for the full release and not die quite so often and so pitifully.