Lets say there are 2 factions at war. One Evil and One Good.
Evil people can just ignore international laws and commit war crimes, Good people will have to abide by laws. Evil people can use torture to obtain information, while Good people aren't gonna use torture (because then they are no longer good by definition). Evil people can use chemical weapons and just attack indiscriminately, Good people have to make sure they don't accidentally attack civilians.
Good people are going to be against Nuclear Weapons, but Evil people doesn't care.
It seems like Evil is just more powerful. Do you believe that Evil is more powerful than Good? Why or why not?
I mean, we could have the "Good" faction starting to use Evil tactics, but then they aren't "Good" anymore, so the best we can get is a shadow of Grey, because truly Good people would just lose every time.
See Example:
Country A: Good
Country B: Half Good Half Evil
Country C: Evil
Country A would oppose nuclear weapons, while Country B builds them reluctantly (remember, they are only half Good), Country C builds them without any hesitation whatsoever. The result is Country A is doomed to fail, and an arms race between Country B and Country C. Good people always lose.
Depends what you mean by evil.
Every creature on this earth rends other creatures asunder to survive. There is one rule in the natural world: you must kill or you will die.
Many game theoretical scenarios involve a race to the bottom like scenario. We have states because if we don't, we will, in the form of being conquered by a state. We have nuclear weapons, militaries, intelligence agencies, all for the same reason. If we don't someone else will.
So you can draw the conclusion there that evil is more powerful, that life is evil, that god is evil, but I think its more interesting than that: there are states of local stability across time (rather than a runaway effect of the more powerful force) that have evil as an element, systems are only as evil as they need to be, and ones that are more or less than that fail to ones closer to that stability level. Think of this: what's less evil, a dead world where there's no such thing as evil because it's a dead rock, or a thriving world with copious amounts of evil?