1380
How hard could it be?
(lemmy.world)
Vintage gaming community.
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That's when you start introducing modules that have the least impact on the legacy code base. Messaging is a good place to start, but building a new code next to the existing one and slowly refactoring whenever you got time to spare is at least a bearable way to go about it.
Shhhh you just described iterative development. Careful not to be pro agile, or the developers with no social skills will start attacking you for being a scrum master in disguise!
Fuck agile, or scrum, or whatever it is called. I just look at the issues and pick whatever I feel like doing. Kanban for life.