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[-] ptz@dubvee.org 21 points 1 day ago* (last edited 1 day ago)

I can't research it at the moment, but I want to say that was a common thing in the pre-NES days, and I think Nintendo required actual gameplay graphics to be shown on the box because of that.

Could be off on the specifics, but I do vaguely recall those kinds of non-representative box art having some controversy.

[-] TexasDrunk@lemmy.world 29 points 1 day ago

Mega Man would like a word.

1000001520

Just look at that sexy bastard.

[-] Marx2k@lemmy.dbzer0.com 4 points 17 hours ago

Wtf did they do to his legs??

[-] chatokun@lemmy.dbzer0.com 10 points 1 day ago

Mind you, that was only American artwork. Original Japanese:

[-] ptz@dubvee.org 15 points 1 day ago

Maybe they got a pass if the in-game graphics were better than the box art? đŸ˜†

[-] TexasDrunk@lemmy.world 14 points 1 day ago

What do you mean? This is the greatest art in the history of art. It makes me FEEL something. Those in game graphics don't make me feel at all.

[-] altima_neo@lemmy.zip 9 points 23 hours ago

That feeling is called nausea

[-] ShepherdPie@midwest.social 7 points 1 day ago

That's quite the banana hammock he's wearing.

[-] rockman057@lemmy.world 7 points 22 hours ago

Nintendo of America often used pixel art for their own box art early on in the NES era. It was similar to the in game graphics, but usually more detailed. See Metroid’s original artwork. If there was a requirement for third parties, perhaps it could be met by simply including screenshots on the back.

this post was submitted on 21 Oct 2024
823 points (98.8% liked)

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