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[-] ptz@dubvee.org 21 points 2 months ago* (last edited 2 months ago)

I can't research it at the moment, but I want to say that was a common thing in the pre-NES days, and I think Nintendo required actual gameplay graphics to be shown on the box because of that.

Could be off on the specifics, but I do vaguely recall those kinds of non-representative box art having some controversy.

[-] TexasDrunk@lemmy.world 32 points 2 months ago

Mega Man would like a word.

1000001520

Just look at that sexy bastard.

[-] ptz@dubvee.org 15 points 2 months ago

Maybe they got a pass if the in-game graphics were better than the box art? đŸ˜†

[-] TexasDrunk@lemmy.world 14 points 2 months ago

What do you mean? This is the greatest art in the history of art. It makes me FEEL something. Those in game graphics don't make me feel at all.

[-] altima_neo@lemmy.zip 12 points 2 months ago

That feeling is called nausea

[-] chatokun@lemmy.dbzer0.com 13 points 2 months ago

Mind you, that was only American artwork. Original Japanese:

[-] ShepherdPie@midwest.social 7 points 2 months ago

That's quite the banana hammock he's wearing.

[-] Marx2k@lemmy.dbzer0.com 4 points 2 months ago

Wtf did they do to his legs??

[-] rockman057@lemmy.world 8 points 2 months ago

Nintendo of America often used pixel art for their own box art early on in the NES era. It was similar to the in game graphics, but usually more detailed. See Metroid’s original artwork. If there was a requirement for third parties, perhaps it could be met by simply including screenshots on the back.

this post was submitted on 21 Oct 2024
855 points (98.9% liked)

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