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[-] zephorah@lemm.ee 23 points 1 day ago

Final Fantasy. Flowing dramatic artwork. 18 pixels of character (hyperbole, idk the actual pixel number.)

[-] Albbi@lemmy.ca 11 points 1 day ago

The character sprites were 16x24 in combat, so a whole 384 pixels to work with!

[-] Klear@lemmy.world 10 points 1 day ago

A 386 could handle that easily and still have two pixels left.

[-] Albbi@lemmy.ca 9 points 1 day ago

Gonna make good use of those 33Mhz!

Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.

[-] altima_neo@lemmy.zip 5 points 23 hours ago

And not even hundreds of MHz till the 90s.

[-] Albbi@lemmy.ca 2 points 8 hours ago

I still remember swapping out my 486 SX 33Mhz with a 486 DX 100! I could finally play Duke Nukem 3D properly. Some areas got down to a frame every 2 seconds with the old processor.

[-] helloharu@lemmy.world 5 points 1 day ago

To be fair, I’ve never seen anything come close to Amanos illustratative work.

this post was submitted on 21 Oct 2024
823 points (98.8% liked)

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