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[-] zephorah@lemm.ee 23 points 2 months ago

Final Fantasy. Flowing dramatic artwork. 18 pixels of character (hyperbole, idk the actual pixel number.)

[-] Albbi@lemmy.ca 12 points 2 months ago

The character sprites were 16x24 in combat, so a whole 384 pixels to work with!

[-] Klear@lemmy.world 11 points 2 months ago

A 386 could handle that easily and still have two pixels left.

[-] Albbi@lemmy.ca 10 points 2 months ago

Gonna make good use of those 33Mhz!

Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.

[-] altima_neo@lemmy.zip 6 points 2 months ago

And not even hundreds of MHz till the 90s.

[-] Albbi@lemmy.ca 3 points 2 months ago

I still remember swapping out my 486 SX 33Mhz with a 486 DX 100! I could finally play Duke Nukem 3D properly. Some areas got down to a frame every 2 seconds with the old processor.

[-] Klear@lemmy.world 2 points 2 months ago

I couldn't even launch Duke on my 386, so I only played Doom with viewport shrunk to almost the smallest size. It ran pretty well like that.

[-] Albbi@lemmy.ca 2 points 1 month ago

I was playing the 20th anniversary edition recently and they have developer commentary built into the game with little activated speech bubbles spread throughout a few levels. It was neat hearing them talk about how they targeted 20fps from a certain location on the map for a 486 SX 33, so to reach that they deleted a few pixels here and there.

[-] helloharu@lemmy.world 5 points 2 months ago

To be fair, I’ve never seen anything come close to Amanos illustratative work.

this post was submitted on 21 Oct 2024
855 points (98.9% liked)

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