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Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

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[-] tetris11@lemmy.ml 5 points 1 month ago

Memory or not, they're putting words in the mouth of a deceased woman to make a survivor feel less guilty

[-] 2ugly2live@lemmy.world 4 points 1 month ago* (last edited 1 month ago)

I guess, but wouldn't that complaint apply to the whole show? I took the scene(s) as them being so far removed from Diana that they couldn't even conjure her memory properly. Her kids didn't have scenes like that, and I can't imagine her "ghost" not seeing them. I think it's because they didn't feel guilty, at least not like those two, so they didn't have manufacture an apology, they had nothing to apologize for. ~~I'm also reading way, way, too much into it.~~

this post was submitted on 22 Oct 2024
118 points (97.6% liked)

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