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submitted 2 days ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] BCsven@lemmy.ca 4 points 22 hours ago

Wasn't what stopped google was poor user experience? Trying to prerender all possible frames so there is no lag when user changes direcrion etc on streamed gaming seemed like a waste of resources also.

[-] Dark_Arc@social.packetloss.gg 2 points 21 hours ago* (last edited 21 hours ago)

The user experience on stadia was by far the best cloud gaming experience. They also had the most consumer friendly business model.

What stopped them was interest rate hikes. What their biggest issue before hand was though was bad PR from a questionable launch where a bunch of people were like "but does it work on shitty office Wi-Fi!? No, well this is trash."

Followed by the GPU shortage and the PS5 launch which put their hardware (which was better than PS4 hardware) behind.

[-] BCsven@lemmy.ca 1 points 17 hours ago

Sure maybe best cloud gaming experience, but is an avid gamer really going to switch to sonething like that. I'm not a hard core gamer, but I do find game delay stuff annoying, I can only imagine playing over cloud is worse

[-] Dark_Arc@social.packetloss.gg 1 points 13 hours ago

It's really not that noticable. I played destiny PVP with mouse and keyboard on there. Maybe a pro player would be able to tell, but your average gamer would not.

Their technology was way better than what Nvidia has on GeForce now; it was truly insanely good.

this post was submitted on 22 Oct 2024
59 points (96.8% liked)

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