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this post was submitted on 24 Oct 2024
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I cant speak to CoD specifically, but being able to locate opponents, shots, activity etc by sound is a massive advantage in many multiplayer shooters. I can personally vouch for its relevance in CS, Apex Legends, Arma 2&3, The Finals, DayZ, and Battlefield.
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COD is so twitchy I'm not sure it matters that much.
Wouldn't that make it matter more? If your opponent can't hear well and is relying on visual twitch to get an unseen opponent, but the unseen opponent can hear their location and is already aiming near the location of the opponent when they round a corner, the player with superior audio potentially has a much faster time to aim
In theory yes, in practice, as a long time ~~sufferer of Stockholm syndrome~~ Tarkov player (where sound is king), and occasional COD enjoyer, I can say that the level design hinges so much on their "lanes" concept that once you have some basic knowledge of the maps, and pay attention to the radar, knowing that another player in the vicinity is emitting sounds is usually enough to guess where they should be, without needing to rely on directional audio too much.
I can see it being actually important data when playing warzone though. And maybe S&D but that's already pushing it imo.