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submitted 6 days ago by neme@lemm.ee to c/games@sh.itjust.works
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[-] Fester@lemm.ee 15 points 6 days ago* (last edited 6 days ago)

I care a lot about audio and that’s why I don't use spatial. Stereo all the way with a good pair of headphones, or better yet, a really nice stereo monitor setup.

Then again, audio is also a drop in the bucket of why I don’t care for COD games lately. The sound is often weird, and the hit marker sounds too much like a cash register, which reminds me what COD games are really about - in case I forgot about the clowns and gorillas running around for a moment.

[-] deranger@sh.itjust.works 10 points 6 days ago

Proper spatial audio, ie not the DSP effect that upconverts stereo, but something like Atmos or DTS:X that’s sending object based audio to an arbitrary number of speakers, does sound better to me on headphones in the few games that support it. The only game where use it regularly that I can think of is MSFS, but it does sound better than headphone stereo. You do have to pay Dolby to use it, or buy headphones that come with it, however. Sounds best on my 5.1 home theater, but also does a good job with binaural headphone output.

[-] datavoid@lemmy.ml 11 points 6 days ago
[-] Amir@lemmy.ml 3 points 6 days ago

Microsoft Flight Sim

this post was submitted on 24 Oct 2024
313 points (99.1% liked)

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