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submitted 2 weeks ago by misk@sopuli.xyz to c/games@sh.itjust.works
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[-] donuts@lemmy.world 78 points 2 weeks ago

Listen I love NMS for what it has become, but of course they would say that. They know that (the veil of) personal investment in their userbase's woes is good marketing. What would the answer otherwise be? "fuck your save, start over"?

And if they can't fix it, they can at least say "we tried".

[-] hate2bme@lemmy.world 106 points 2 weeks ago

I honestly don't recall any other developer ever saying this before.

[-] fsxylo@sh.itjust.works 34 points 2 weeks ago

I think concerned ape fixed someone's save before.

[-] Canadian_Cabinet@lemmy.ca 20 points 2 weeks ago

David Szymanski (Iron Lung dev) fixed Jerma's save live on Twitter and Twitch

[-] Zahille7@lemmy.world 17 points 2 weeks ago

Deep Field (developers of Unfortunate Spacemen and Abiotic Factor) has actually recreated entire saves for AF that people have lost. The main director has popped into the discord to tell the people himself that he would fix the issue. I thought that was pretty cool.

[-] Sylvartas@lemmy.world 17 points 2 weeks ago

TFW I spent hours of my life debugging an issue that exclusively happens with czech/hungarian keyboard layouts and no one remembers it (to be fair the game was much more obscure than NMS)

[-] Aphelion@lemm.ee 14 points 2 weeks ago

CoffeeStain has fixed some crazy Satisfactory saves that went all the way back to update 2 from 2019.

[-] Comment105@lemm.ee 6 points 2 weeks ago

From what I've heard they also specifically used the insane "let's make the factory into a bowl of spaghetti with a radioactive giant swirl towering over it"-save to do some heavy optimization improvements.

Some players take games to insane lengths in their saves, and it seems those saves can sometimes be hugely useful assets to study, and learn a lot about the game when put into that kind of state.

[-] mipadaitu@lemmy.world 11 points 2 weeks ago

Stardew Valley/Concerned Ape has a policy of fixing saves personally.

[-] Vilian@lemmy.ca 10 points 2 weeks ago* (last edited 2 weeks ago)

Factorio devs fixed a bug that corrupted a 2 year old save from a guy, the limit now is a few sextillion, satisfactory took josh from let's game it out save to help optimize the game lol, that's the closest I can remember

Edit: found it https://forums.factorio.com/viewtopic.php?t=101341 the devs also fixed the save for the guy and later updated the game with a fix lol

[-] Sudomeapizza@lemm.ee 3 points 2 weeks ago

i cant remember off the top of my head exactly which ones, but Wube will take bug reports from vanilla saves and modded saves and fix them all! Great Devs!

They even the concept (with permission) of someone else's game that they reengineered from the ground up to help multithread the game. They're simply amazing!

[-] BastingChemina@slrpnk.net 2 points 1 week ago

The bug was occurring when playing the same save for 19884 hours !

[-] JPSound@lemmy.world 4 points 2 weeks ago

Even Nintendo did it with a Zelda and another time for Metroid. I dont specifically remamber which ones tho. Players would get soft locked out of progression and you could send it in and they'd fix it. That was many moons ago tho. No way they'd put that much effort into anything these days.

[-] Kit@lemmy.blahaj.zone 4 points 2 weeks ago

The only other time I've heard of this was Stardew Valley. ConcernedApe is a treasure.

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this post was submitted on 29 Oct 2024
359 points (96.6% liked)

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